Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

30 October, 2013

Remember Me

I think it's a testament to the game that I beat it three times in a week and did a youtube recording within three days. I can't get enough of this game. Remember Me was under a lot of fire during its development because it's protagonist was female and a lot of companies decided it wouldn't sell well. Eventually Dontnod Entertainment got Capcom and I'm glad they did. Capcom is a favourite company of mine and Remember Me is one of my top ten favourite games now. It impressed me in a way that utterly shocked me. I've not been this taken up by a game in a long time. It came out in June and it had always been on my list, but money isn't in abundance, and other games took priority. It went on PS+ for free last week and I grabbed it up so fast, and I am thrilled. Had I know it would be this good I would have paid full price in a heartbeat. Well let's get on with it.

The graphics are quite beautiful in their surreal, cyberpunk, futuristic dystopia way. The models for characters and enemies are done very well, especially the enemies you fight. The twisted creatures that populate Neo Paris are done in a creepy and baneful manner, and the quality of the model really shines through. The world is grimy and dark in most places, but on occasion the blessed sun shines through and illuminates the smooth skyscrapers and bright white, and silver, bridges. The world is so beautiful and tragic, and the combination of splendid lighting and model quality is obvious from the beginning. It's not just the outside that is beautiful, however. Traversing the buildings, prisons, and hospitals, as well as tunnels, sewers, and construction sites, makes for a sometimes creepy and disconcerting journey. There are two things I always look for in a game, as well, and that is hair and drinking. The hair was amazing, but there were still little obviousness that we haven't managed to get right yet. As for drinking... yea we're still a long ways off.

Next I want to.. gush, I suppose, about the music and audio of the game. Holy hot damn guys, this soundtrack is probably one of the best I have heard in a decade at least. It's definitely the best game OST on this gen of consoles. As soon as it started playing I was hooked. It's so... I don't even know how to explain it. It gets in to me and just eats away at my mind so that it can have a place to live. During the course of the game, it's inserted very well into situations. Combat uses it for not only combat music, but also when you're chaining combos or when you get hit, the music reacts to it. I got the soundtrack before I was even done with the first play-through, and it's pretty securely stored on my ipod for all listening pleasure now. As with the audio comes the voice acting. It's really great. I played it through in English, French, and Italian, and all three voice actor sets were quite amazing, to be honest. I enjoyed their performances quite a lot, but my favourite had to be the English version of Edge. Wow... he really nailed it and god-damn if he didn't make me totally feel for his character in a pretty deep, and tragic, way.

The interface is great and there's not too much to say because it's so minimalistic. You have the objective that pops up towards the middle, but only briefly, and when you're not in combat, most of the HUD isn't seen. When you are in combat, it gives you the basics at the bottom left (health, focus, and cool-downs) and keeps track of which combo you're doing in the bottom middle. It's integrated brilliantly and doesn't detract from the game play. Since I mentioned combat and the HUD section is so small, I'll start on combat here too. I wasn't thrilled with it when I first started to use it. I didn't like the combat movement, and I didn't understand what they were trying to explain in regards to dodging and pressens. Pressens are your combo moves, basically. You have power pressens (they add damage), regen pressens (health obviously), and cool-down pressens (to speed up cool-downs). The explanation of these wasn't as clear as I'd've liked them to be, but just through experimentation, I was able to figure out what was working and what was not working. As this happened, I grew used to the combat, but I can't say I like it. It's not that I hate it any more, I just... am not really too enthused with it. It's just a thing that's there. The cool-downs, however, were pretty intuitive and nicely done, as well as dodging. Thankfully they indicate when the best time for a dodge would be with a red ! in the direction it's coming from.

All right so we have audio and graphics, but what about general game play? It is a wonderfully free moving, parkour type game with brilliant exploration and platforming. There is also another awesome thing you can do called Memory Remixing. These puzzles let you go into the memories of certain people and change their memories to your advantage. Memory stealing, syncing, and remixing are all part of what makes this game pretty unique and fun to play. Well I say fun, but it's pretty clear that I'm obsessed with this game and everything in it. The only real complaint I had was the combat and now that's just meh, and not really a complain. The story is very tricky and was a delight to go through. I got very involved in it and shed a tear or two during it's course, I don't mind saying, not to mention the veritable scream I let out at the end of the game when someone dies who I'd grown quite attached to. This isn't a spoiler as many people die in games, especially towards the end, and if you think this game is safe from it, you're mistaken.


Spoilers for a paragraph, it's in italics so just skip it if you don't want the story broken open.
There are a few ways you could take the story of this game in regards to the title of the game. The game deals a lot with memory, obviously, and loosing it, finding it, getting it messed around with, but Remember Me... in my opinion it's to remember Edge. For me, the game was about him as much, if not more, as it was for Nilin. He was created from all the abuse, fear, malign, and tragedy that no one wanted in their life. All he wanted was to end, to be gone, to not have to live in the cesspool of despair that humanity ran away from. This was him using the only thing he could, Nilin, to gain freedom... and for his sacrifice, and suffering, we must remember him. Man... I can't even think about the end without getting all teary. Goddammit.


The trophies aren't that difficult although at the beginning they looked as though they could be quite squirely to get done. Getting this platinum was amazing, and made Remember Me my sixth platinumed game. It's more that they take a little bit of time to get, not that they are too hard. The difficulty in getting them is moderate, depending on your skill in the game. All the combo mashing did ware on my hands a little bit, but it's nothing like a DMC or something, so it was all good. I really can't express how much I loved this game. It came out of nowhere and blind-sided me, and I recommend it to everyone. Even if you don't like these kinds of games, at least rent it and try it out. Please don't dismiss it. If there ever comes a time when I don't have PS+, for some reason, this will be the first game I buy.


13 April, 2012

Final Fantasy XIII-2


So, I wanted to wait a little while to do my Final Fantasy XIII-2 review so that I could go through a little bit of the DLC that was promised to us. Now that that has occurred, I'll proceed. First of all, because I wanted to get XIII-2 on the PS3, I got XIII on the PS3 & traded in my 360 copy. This pained me a little as I only had two more achievements to get in the 360 version to get 1000/1000, but I knew I wouldn't be going back to that game. The PS3 version of the game is much nicer, more beautiful, and seems to run better, but it just might be that I hadn't played it in over a year when I got the PS3 version. As an added bonus, a save file from XIII got me some extra things in XIII-2.

Kupo!
The graphics have not failed to impress me and even though they aren't too incredibly different from XIII, they seem crisper and more fluid. Blu-ray also makes it even more lovely and I can appreciate the difference. The scenery, however, is where it really shines. Although the characters look mostly the same, the graphics of weather, flora, and fauna are so much nicer. I was very impressed at the weather in particular. There is one place that you can control four different types of weather and it's just amazing. It seems like a small thing, but I really enjoyed it when it rained, or when the thunder cracked. Oh man, it was great. Along with the crackling thunder were the other sounds of the game, obviously. Done well, as usual; I can't really see them screwing that up, but I am really torn with the music in XIII-2. Some of it is exceptional and some of it is just the worst ever. Whereas the majority of the voice acting was splendiferous, I really, really hated Chocolina's god damn voice. Every time I had to talk to her I just wanted to brick her. Serah's voice was all right... annoying, but well delivered. Noel, Hope, and Caius were my favourite voice work in 
What is Serah looking at?
this one. Just so precise and wonderful to listen to. And footsteps? Nope! I'm going to diverge from my normal procession for a minute and mention the interface of the game. XIII had an OK interface, but it was hard to see at times. XIII-2 has corrected this and made it a lot easier to read and what's even better is they included an option to magnify whatever your selecting. Making the text bigger is so nice since I have a lot of issues see shit at a distance. It really helps. Well now, XIII was much criticised for its very linear game play. The linear story is still there, but it does a good job at masking that, which is fine. All games are eventually linear, but the story needs to hide that. It's done with a lot of time travelling to get to where you need to go, find the pieces that you need to open the next time gate, and new time lines to explore in order to see alternate realities. All these eventually come together in getting to the end, so whereas you might decide to do one area before the other or make some choices different, you get the same ending either way. It's not a bad thing; I did enjoy going through the worlds and seeing all the different realities the game had to offer.

Fascinating windmills...
Another part of the game play, which is also part of the combat, is the monster taming aspect. Some relate it to Pokémon in that you capture monsters, then level them up to use in battle. OK, this is true, but I didn't really find it much like Pokémon. At the end of a fight, you have a chance to get the crystal of the monster you fought and then you can level them up with monster food items you find/buy in the world. There are monsters for all classes in the game and they fill the slot of the third person in the party. It's not a bad system. I didn't revel in the glory of it, but it was actually nicer than having to manage another stupid character I didn't care about (the other being Serah as Noel was great). You can make up your own Paradigm packs to whatever combination you want if you have the monster crystals, but really I used Rav/Rav/Rav and Rav/Rav/Com the most with Med/Sen/Med on the side. You can only have three monsters equipped so unless you want to put a load of stupid time into levelling up one of each monsters and switching constantly with your packs, just stick to the three monsters you'll use. While I'm here, the combat system has been so very much improved upon and I was elated to see that. Switching Paradigms is instant and as soon as you click on your new set up, everything is instantly usable. And the best thing? When the main character you are controlling dies, it switching to your other. You don't die! I'm so very happy they changed this issue as it was the worst thing possible in XIII and made no sense at all. You can change your party leader between Noel and Serah to utilize their specific 
Finally the Paradigm system works!
abilities or to just have a change up in battle. The classes were tweaked a little, though more so through the changes to the Crystarium. Instead of learning the classes and specific ability tiers, you just have one Crystarium per character which diverges onto the other class paths. At certain points in it you can choose one bonus out of a few (though you choose them all eventually). It's a more linear way to do it and I thought it was way better than the previous, bulky process. I had a really good time in the different time lines. The story was engaging and the characters were pretty awesome, except for a few retards, one of which was my female party member. Ugh. It was still better than having to listen to Vanille cackle all the time or Lightning whine like a five year old. I was sad that Hope couldn't be a team member, but thrilled at his part in the game. He was my favourite character in XIII and I was very happy to see him back. Noel's story was incredible and really made me feel for him and his plight. It was so well done, bravo. There is so much to do in the game, including mini games and all the awesome trophies/achievements you can get. The end times in the game is fantastic. The ending fights, the ending cinematic, and even the song was pretty cool. It was worth it for the time I put in.  


Noel Auditore da Firenze?
The post game was good too. When you beat the game you are given an item which allows you to view paradox endings and those are really sweet. You can also unlock a few new battle additions like the choco stopper (I think that's the name, it's 2am and I don't have the game turned on) which speeds or slows your battle. I sped up my battles and they go by so quick its awesome. Grinding is a lot better, but the thing is that it also speeds up the cut scenes, which is annoying. I wish there was just a battle speed up and a leave the cut scenes the fuck alone setting. Ah, well, I know what went on in the cut scenes anyway, but still. I got a lot of the trophies done, though I can't remember how many at my first beating of it, but it was a great amount. And now the topic which I hardly ever write about: DLC. Usually I will write a review before any DLC comes out, but the DLC was so hyped for XIII-2 that I wanted to wait a bit. Promises of DLC had been around since XIII-2 was announced and boy have they laid it out. Colosseum battles, costumes, weapons... they have a lot to offer and even more on the way. I bought a few of the weapons, some of the outfits, and some of the Colosseum battles expecting joy and for the most part, that's what I got. I like the outfits I downloaded and the battles in the Colosseum are great. I still haven't been able to beat Ultros/Typhoon, but I am slowly getting them down every time. The Assassin's Creed costume for Noel is the absolute best and the N7 costume for Serah is my favourite for her. I don't see myself getting any other costumes, but the Colosseum battles are awesome and, except for Sazh and Jill, I 
Commander Serah Shepard?
have got them all. Sazh and Jill I didn't get because I hated their characters in XIII and have no desire to acquire them. Because of the eventual linearity of the game, there is no replay value, but I guess they got around this with the post game and DLC. There is really a lot to do and I'm not even done with it all yet. I was sad to not see any Espers (Eidolons), but I guess they aren't needed due to all the other things in the game. Weapons and armour were a lot like XIII in that you upgraded what you got to make a more powerful weapon, though you did have to find materials to make most of the items. That was a pain sometimes, but in the end it wasn't too much of a trial. I was also happy to see that the weapons you made in game were more powerful than the DLC weapons, overall. Of course, it all depends on what you want to do with your character as to the weapons you used; different attributes and abilities.

Final Fantasy is a huge series and full of many games with their own spin off, but that being said, it's not for everyone. A lot of people are also sick of the series and that's their right, but I would still recommend playing this game, at least once through. It surprised me, I admit it. I wasn't going to play the game, but in the end, how could I not. It's Final Fantasy. Give it a go if you're interested in JRPG's. It's worth some time :)

At least someone got an awesome haircut

04 September, 2011

Deus Ex: Human Revolution

I can't tell you how long I was glued to my television, playing Deus Ex: Human Revolution, because there's no timer or clock which records time and Raptr doesn't track PS3 playing time, automatically, for some retarded reason. If I had to estimate I'd say I've played it around 50ish hours at this point. Well then... graphics! Wow. Seeing some initial screens, I was a little disappointed, but coming into the game (which I got on the PS3 by the way) I was amazed. From the opening FMV to the actual game play, the graphics were beautiful. A lot of people complained about that bronze overtone, but I really loved it. It set a very desolate feel to the game and it got me into the setting a lot easier. Adam (lol at slew of Frankenstein references through out the game by the way) was very nicely done and all his actions and movements were fantastic. Some  commented how cardboard or messy the graphics were, especially for people, but I found them to be great. Sure some of the people were a bit rigid, but we can't do magic; there's only so much we can do with graphics right now and I think this game did them damn well. Those city scape scenes and flying over different lands... oh man. When you first come to Singapore.. my mouth was hanging open. Gorgeous. The music was great as well. I sort of felt like it reminded me of the more ambient music to a Bioshock or Fallout in that it really sort of sat behind everything, worming its way into your thoughts. Sometimes it lulled me deep, taking me into the 
Beautiful Cityscapes
story is a surreal way. In short; fantastic. I'll be getting the OST as soon as I can. I'd like to buy it, but if I can't find it, I'll download it from somewhere. It's so good and so well composed. Game mechanics and control. This is a two sided issue for me. First of all, why, oh, why do companies change the layout of well know controller configurations? It's annoying and aggravating and I hate it. Moving things like iron sights, sprint, and reload (to name a few) to buttons different than a slew of our established games is not innovative or challenging; IT'S ANNOYING. That being said, after the initial aggravation of a new controller lay out, I got into it pretty well. The interface is great, the weapons switching is smooth, hacking is awesome. I didn't run into any troubles dishing out my Praxis points how I desired and still having to deal with boss fights and hacking. In fact I ended up just putting points wherever because I had already got what I wanted. I didn't even put points in Typhoon until near the end because it just wasn't useful to my play style. I played it on normal difficulty by the way, but I want to play it on Tell Me A Story (Easy) because I have a feel I missed a lot of stuff because I was too involved in staying alive. I got 52% of the trophies on my first run, did a nice bunch of side quests (though I don't think I got them all and/or found their secret trophies). That being said, I still got a load of 
Take-downs are a thing of beauty
story from the game. I mean geez it's involved. Little things there and there which give you insight into the characters or just the life of people around you or in buildings. I read all the e-mails I could, all the e-books, all the newspapers. Talked to everyone I saw. I even found two quests by randomly talking to people. That's when it feels awesome... my manic OCD's granting me quests and game play. It is sweet caramel in my mind. Even now I've this desire to play it again. I did start my next cycle and am going to try to not kill anyone this round. It's already been very tough, to be honest. Mission one is down though; everyone lives. Saved the hostages, saved dudes wife, knocked out Sanders for the police. I'm an hero. During my first cycle I was forced to make some choices which were gnawing at me through the rest of the play. This time we'll see how the other choices colour my play. 


SPOILERS: 
Here are some of the choices I made during my first cycle. I didn't get the new chip because I remembered Elizabeth from the first Deus Ex (a game I didn't like, to be honest, but recall the information from anyway) and anything she is promoting as a 'good thing' is obviously evil. Not only that, but it's so obvious that it's going to fuck up your Christmas if you do get it. I saved Malik, but this was more that I thought it was actually what you're supposed to do. I didn't 
Exceptional FPS combat
realise, until after I had beat the game and was checking forums, that you can actually hurry into the building and Malik dies. Whereas I'm curious how this colours other parts of the game, I'm not too happy about leaving her to die, so I'll save her again. I do like her. Talked Taggart's aid out of killing himself for whatever bizarre reason I was thinking of at the time (was surprised by surprise trophy of surprise for saving him) though I did reload and see what happened if he died. Nothing interesting, so I re-reloaded back to saving him save and continued on. I didn't talk to Taggart in the base at the end as I decided I wanted him to die; unfortunately this meant I couldn't see his ending so I guess I will see it this time. I did reload my before ending save to see all the others, though I went with Sarif's ending first as I do believe in his cause (in RL too actually). 
SPOILERS END.

Hmm, can't think of other critical plot points that I did, but I've been awake a while and my mind is a smoking ruin. I recommend this game wholly. It is an FPS RPG in the truest sense of the term. It flawlessly combines the FPG mode of play with the RPG interaction and story. I wasn't going to get the game at first, because I didn't like 1 or 2, but after I read some other friends' comments on G+, I decided to give it a try. I'm so god-damn happy I did because it's incredible. Totally get this game.
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