Torchlight 2 is awesome
and for a beta it's pretty solid. The graphics are a lot better and
the game play is familiar as well as being expanded on for new fun.
The new classes are quite interesting and they all intrigue me, as do
the new kinds of pets you can have. Sadly most of the classes in
Torchlight 2 fall victim to a terrible plague which inhabits click to
move or mouse move only games... aiming to hit anything. 90% of the
time when I'm trying to click something moving around and the game
is only click to move, I end up moving and not hitting what I was
aiming at or trying to hit. This usually leads to death. With the
Embermage it's fine, I just shoot my lightning and it goes to the mob
and hits it. For the other
classes, however, I'm
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| Sissel, my Storm based Embermage |
constantly clicking around trying to hit
something before it gets to me, then it gets to me and I take so much
damage. Even with great armour and socketing, it doesn't change the
fact that it's so very, very frustrating when I'm trying to hit
something and instead I just run around like an idiot. I seriously
don't know why games are still like this... do others have this issue
to? They must! I 've searched all the options to try to find ways
around it or ways to fix it, but there's nothing! The 360 version of
Torchlight is my favourite because it fixed this issue... you auto aim
and auto hit a mob or urn or chest on the screen. Even with all the
dozens of mods I love to use with the PC version, the aim fix trumps
them all. Granted you're moving with analogue sticks on that, but why
couldn't Torchlight 2, or indeed Torchlight, have been WASD at the
very least? Or given me the option to be click to move or WASD... or
supported a controller? Click to move destroys my fun with the other
classes and even sometimes it hindered my ability to play my
Embermage as I would be trying to click on something or move away
from mobs so I wouldn't DIE and instead I would just endlessly shoot
lightning and run out of mana as well as hp.
Well all that aside, I
still enjoy the game. It saddens me that I probably won't play the
Engineer or Outlander (no interest in the Berserker) as the click to
move interfered way too much with actually trying to hit things and
die. The game did a really awesome job of where to cut off the beta
too. You get to experience enough to think, wow this is fucking
awesome, but not enough to think, oh man I have to do all this again
when the game is released? I've played through four Embermages,
trying different trees and set ups, and I love it still. I can't wait until it's release. Little side quests, massive areas to explore...
it's all there for me to find! There
are actually a few things, which aren't rants, that I have
feed-backed in hopes of them hearing it.
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| Why do I have so many pics of Sissel -_- |
The first is that so much
green or blue items drop, that are quite nice, that I haven't ever
bought anything from a vendor. I had so much money by the time the Enchanter arrived I enchanted everything I had equipped and in my inventory, then sold everything I wasn't wearing, disenchanted all my worn stuff and enchanted it again and still had over 20k gold left. Why are they even stocked? I didn't
see anything that improved upon quest rewards or elite mob drops. The only things I ever bought were loads and loads of mana potions and even then I had tonnes of gold lining my pockets. I would complain about mana potions not dropping often and health potions dropping too much, but seriously, I had so much money I didn't give a shit. And
the two orange items I got were kinda shit... for an Embermage. It
would be nice if the game was a little more intelligent about item
drops and the class you're playing. I'm sure in multi-player it's
fine, but not in single player. The
other thing is that even on Veteran difficulty it's wasn't really too
hard. Maybe I'm just used to Torchlight's way of working, but the
difficulty could stand to be tuned up a little. And as for Hardcore
mode, well I don't consider that a harder
core of difficulty as I have yet to die in Torchlight... ever. In
either game. Ever. So yea. In
closing, I know enough people who are going to play Torchlight 2 that
I won't have to ever random the multi-player which is a relief
because I detest randoming players into a multi-player of a game I
like. I will never use the random multi-player on Torchlight 2. I
have friends I will play it with and that is awesome enough.