So, I wanted to wait a
little while to do my Final Fantasy XIII-2 review so that I could go
through a little bit of the DLC that was promised to us. Now that
that has occurred, I'll proceed. First of all, because I wanted to
get XIII-2 on the PS3, I got XIII on the PS3 & traded in my 360
copy. This pained me a little as I only had two more achievements to
get in the 360 version to get 1000/1000, but I knew I wouldn't be
going back to that game. The PS3 version of the game is much nicer,
more beautiful, and seems to run better, but it just might be that I
hadn't played it in over a year when I got the PS3 version. As an
added bonus, a save file from XIII got me some extra things in
XIII-2.
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Kupo! |
The graphics have not
failed to impress me and even though they aren't too incredibly
different from XIII, they seem crisper and more fluid. Blu-ray also
makes it even more lovely and I can appreciate the difference. The
scenery, however, is where it really shines. Although the characters
look mostly the same, the graphics of weather, flora, and fauna are
so much nicer. I was very impressed at the weather in particular.
There is one place that you can control four different types of
weather and it's just amazing. It seems like a small thing, but I
really enjoyed it when it rained, or when the thunder cracked. Oh
man, it was great. Along with the crackling thunder were the other
sounds of the game, obviously. Done well, as usual; I can't really
see them screwing that up, but I am really torn with the music in
XIII-2. Some of it is exceptional and some of it is just the worst
ever. Whereas the majority of the voice acting was splendiferous, I
really, really hated Chocolina's god damn voice. Every time I had to
talk to her I just wanted to brick her. Serah's voice was all
right... annoying, but well delivered. Noel, Hope, and Caius were my
favourite voice work in
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What is Serah looking at? |
this one. Just so precise and wonderful to
listen to. And footsteps? Nope! I'm going to diverge
from my normal procession for a minute and mention the interface of
the game. XIII had an OK interface, but it was hard to see at times.
XIII-2 has corrected this and made it a lot easier to read and what's
even better is they included an option to magnify whatever your
selecting. Making the text bigger is so nice since I have a lot of
issues see shit at a distance. It really helps. Well now, XIII was much
criticised for its very linear game play. The linear story is still
there, but it does a good job at masking that, which is fine. All
games are eventually linear, but the story needs to hide that. It's
done with a lot of time travelling to get to where you need to go,
find the pieces that you need to open the next time gate, and new
time lines to explore in order to see alternate realities. All these
eventually come together in getting to the end, so whereas you might
decide to do one area before the other or make some choices
different, you get the same ending either way. It's not a bad thing;
I did enjoy going through the worlds and seeing all the different
realities the game had to offer.
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Fascinating windmills... |
Another part of the game play, which is also part of the combat, is
the monster taming aspect. Some relate it to Pokémon in that you
capture monsters, then level them up to use in battle. OK, this is
true, but I didn't really find it much like Pokémon. At the end of a
fight, you have a chance to get the crystal of the monster you fought
and then you can level them up with monster food items you find/buy
in the world. There are monsters for all classes in the game and
they fill the slot of the third person in the party. It's not a bad
system. I didn't revel in the glory of it, but it was actually nicer
than having to manage another stupid character I didn't care about
(the other being Serah as Noel was great). You can make up your own
Paradigm packs to whatever combination you want if you have the
monster crystals, but really I used Rav/Rav/Rav and Rav/Rav/Com the
most with Med/Sen/Med on the side. You can only have three monsters
equipped so unless you want to put a load of stupid time into
levelling up one of each monsters and switching constantly with your
packs, just stick to the three monsters you'll use. While I'm here, the
combat system has been so very much improved upon and I was elated to
see that. Switching Paradigms is instant and as soon as you click on
your new set up, everything is instantly usable. And the best thing?
When the main character you are controlling dies, it switching to
your other. You don't die! I'm so very happy they changed this issue
as it was the worst thing possible in XIII and made no sense at all.
You can change your party leader between Noel and Serah to utilize
their specific
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Finally the Paradigm system works! |
abilities or to just have a change up in battle. The
classes were tweaked a little, though more so through the changes to
the Crystarium. Instead of learning the classes and specific ability
tiers, you just have one Crystarium per character which diverges onto
the other class paths. At certain points in it you can choose one
bonus out of a few (though you choose them all eventually). It's a
more linear way to do it and I thought it was way better than the
previous, bulky process. I had a really good
time in the different time lines. The story was engaging and the
characters were pretty awesome, except for a few retards, one of
which was my female party member. Ugh. It was still better than
having to listen to Vanille cackle all the time or Lightning whine
like a five year old. I was sad that Hope couldn't be a team member,
but thrilled at his part in the game. He was my favourite character
in XIII and I was very happy to see him back. Noel's story was
incredible and really made me feel for him and his plight. It was so
well done, bravo. There is so much to do in the game, including mini
games and all the awesome trophies/achievements you can get. The end
times in the game is fantastic. The ending fights, the ending
cinematic, and even the song was pretty cool. It was worth it for the
time I put in.
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Noel Auditore da
Firenze?
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The post game was good
too. When you beat the game you are given an item which allows you
to view paradox endings and those are really sweet. You can also
unlock a few new battle additions like the choco stopper (I think
that's the name, it's 2am and I don't have the game turned on) which
speeds or slows your battle. I sped up my battles and they go by so
quick its awesome. Grinding is a lot better, but the thing is that it
also speeds up the cut scenes, which is annoying. I wish there was
just a battle speed up and a leave the cut scenes the fuck alone
setting. Ah, well, I know what went on in the cut scenes anyway, but
still. I got a lot of the trophies done, though I can't remember how
many at my first beating of it, but it was a great amount. And now the topic which
I hardly ever write about: DLC. Usually I will write a review before
any DLC comes out, but the DLC was so hyped for XIII-2 that I wanted
to wait a bit. Promises of DLC had been around since XIII-2 was
announced and boy have they laid it out. Colosseum battles, costumes,
weapons... they have a lot to offer and even more on the way. I
bought a few of the weapons, some of the outfits, and some of the
Colosseum battles expecting joy and for the most part, that's what I
got. I like the outfits I downloaded and the battles in the Colosseum
are great. I still haven't been able to beat Ultros/Typhoon, but I am
slowly getting them down every time. The Assassin's Creed costume for
Noel is the absolute best and the N7 costume for Serah is my
favourite for her. I don't see myself getting any other costumes, but
the Colosseum battles are awesome and, except for Sazh and Jill, I
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Commander Serah Shepard? |
have got them all. Sazh and Jill I didn't get because I hated their
characters in XIII and have no desire to acquire them. Because of the eventual
linearity of the game, there is no replay value, but I guess they got
around this with the post game and DLC. There is really a lot to do
and I'm not even done with it all yet. I was sad to not see any
Espers (Eidolons), but I guess they aren't needed due to all the
other things in the game. Weapons and armour were a lot like XIII in
that you upgraded what you got to make a more powerful weapon, though
you did have to find materials to make most of the items. That was a
pain sometimes, but in the end it wasn't too much of a trial. I was
also happy to see that the weapons you made in game were more
powerful than the DLC weapons, overall. Of course, it all depends on
what you want to do with your character as to the weapons you used;
different attributes and abilities.
Final Fantasy is a huge
series and full of many games with their own spin off, but that being
said, it's not for everyone. A lot of people are also sick of the
series and that's their right, but I would still recommend playing
this game, at least once through. It surprised me, I admit it. I
wasn't going to play the game, but in the end, how could I not. It's
Final Fantasy. Give it a go if you're interested in JRPG's. It's
worth some time :)
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At least someone got an awesome haircut |
I don't like the fact that whenever Serah encounters a loved one the encounters seem almost emotionless
ReplyDeleteSerah seems plastic in anything she does, really. Her whole 'dealing' with Snow being gone is just ridiculous... and she's such a cardboard character.
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