I think it's a
testament to the game that I beat it three times in a week and did a
youtube recording within three days. I can't get enough of this game.
Remember Me was under a lot of fire during its development because
it's protagonist was female and a lot of companies decided it
wouldn't sell well. Eventually Dontnod Entertainment got Capcom and
I'm glad they did. Capcom is a favourite company of mine and Remember
Me is one of my top ten favourite games now. It impressed me in a way
that utterly shocked me. I've not been this taken up by a game in
a long time. It came out in June and it had always been on my list,
but money isn't in abundance, and other games took priority. It went
on PS+ for free last week and I grabbed it up so fast, and I am
thrilled. Had I know it would be this good I would have paid full
price in a heartbeat. Well let's get on with it.
The graphics are quite
beautiful in their surreal, cyberpunk, futuristic dystopia way. The
models for characters and enemies are done very well, especially the
enemies you fight. The twisted creatures that populate Neo Paris are
done in a creepy and baneful manner, and the quality of the model
really shines through. The world is grimy and dark in most places,
but on occasion the blessed sun shines through and illuminates the
smooth skyscrapers and bright white, and silver, bridges. The world
is so beautiful and tragic, and the combination of splendid lighting
and model quality is obvious from the beginning. It's not just the
outside that is beautiful, however. Traversing the buildings,
prisons, and hospitals, as well as tunnels, sewers, and construction
sites, makes for a sometimes creepy and disconcerting journey. There
are two things I always look for in a game, as well, and that is hair
and drinking. The hair was amazing, but there were still little
obviousness that we haven't managed to get right yet. As for
drinking... yea we're still a long ways off.
Next I want to.. gush, I suppose, about the music and audio of the game. Holy hot damn guys, this soundtrack is probably one of the best I have heard in a decade at least. It's definitely the best game OST on this gen of consoles. As soon as it started playing I was hooked. It's so... I don't even know how to explain it. It gets in to me and just eats away at my mind so that it can have a place to live. During the course of the game, it's inserted very well into situations. Combat uses it for not only combat music, but also when you're chaining combos or when you get hit, the music reacts to it. I got the soundtrack before I was even done with the first play-through, and it's pretty securely stored on my ipod for all listening pleasure now. As with the audio comes the voice acting. It's really great. I played it through in English, French, and Italian, and all three voice actor sets were quite amazing, to be honest. I enjoyed their performances quite a lot, but my favourite had to be the English version of Edge. Wow... he really nailed it and god-damn if he didn't make me totally feel for his character in a pretty deep, and tragic, way.
The interface is great
and there's not too much to say because it's so minimalistic. You
have the objective that pops up towards the middle, but only briefly,
and when you're not in combat, most of the HUD isn't seen. When you
are in combat, it gives you the basics at the bottom left (health,
focus, and cool-downs) and keeps track of which combo you're doing in
the bottom middle. It's integrated brilliantly and doesn't detract
from the game play. Since I mentioned combat and the HUD section is
so small, I'll start on combat here too. I wasn't thrilled with it
when I first started to use it. I didn't like the combat movement,
and I didn't understand what they were trying to explain in regards
to dodging and pressens. Pressens are your combo moves, basically.
You have power pressens (they add damage), regen pressens (health
obviously), and cool-down pressens (to speed up cool-downs). The
explanation of these wasn't as clear as I'd've liked them to be, but
just through experimentation, I was able to figure out what was
working and what was not working. As this happened, I grew used to
the combat, but I can't say I like it. It's not that I hate it any
more, I just... am not really too enthused with it. It's just a thing
that's there. The cool-downs, however, were pretty intuitive and
nicely done, as well as dodging. Thankfully they indicate when the
best time for a dodge would be with a red ! in the direction it's
coming from.
All right so we have
audio and graphics, but what about general game play? It is a
wonderfully free moving, parkour type game with brilliant exploration
and platforming. There is also another awesome thing you can do
called Memory Remixing. These puzzles let you go into the memories of
certain people and change their memories to your advantage. Memory
stealing, syncing, and remixing are all part of what makes this game
pretty unique and fun to play. Well I say fun, but it's pretty clear
that I'm obsessed with this game and everything in it. The only real
complaint I had was the combat and now that's just meh, and not
really a complain. The story is very tricky and was a delight to go
through. I got very involved in it and shed a tear or two during it's
course, I don't mind saying, not to mention the veritable scream I
let out at the end of the game when someone dies who I'd grown quite
attached to. This isn't a spoiler as many people die in games,
especially towards the end, and if you think this game is safe from
it, you're mistaken.
Spoilers for a paragraph, it's in italics so just skip it if you don't want the story broken open.
There are a few ways you could take the story of this game in regards to the title of the game. The game deals a lot with memory, obviously, and loosing it, finding it, getting it messed around with, but Remember Me... in my opinion it's to remember Edge. For me, the game was about him as much, if not more, as it was for Nilin. He was created from all the abuse, fear, malign, and tragedy that no one wanted in their life. All he wanted was to end, to be gone, to not have to live in the cesspool of despair that humanity ran away from. This was him using the only thing he could, Nilin, to gain freedom... and for his sacrifice, and suffering, we must remember him. Man... I can't even think about the end without getting all teary. Goddammit.
The trophies aren't
that difficult although at the beginning they looked as though they
could be quite squirely to get done. Getting this platinum was amazing, and made Remember Me my sixth platinumed game. It's more that they take a
little bit of time to get, not that they are too hard. The difficulty
in getting them is moderate, depending on your skill in the game. All
the combo mashing did ware on my hands a little bit, but it's nothing
like a DMC or something, so it was all good. I really can't express
how much I loved this game. It came out of nowhere and blind-sided
me, and I recommend it to everyone. Even if you don't like these
kinds of games, at least rent it and try it out. Please don't dismiss
it. If there ever comes a time when I don't have PS+, for some
reason, this will be the first game I buy.
I've just started playing this - and I agree that the combat is a bit "meh", and a slog to get through. But I also agree the memory remix (only done the one so far) is pretty damn cool and the hope of messing with more minds is something to look forward to.
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