Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

26 September, 2015

SOMA

Spoilers abound below. I talk a lot about most aspects of the story, and game, so if you don't want to be spoiled, don't read this. If you haven't played the game, or watched a play through, you'll likely find yourself confused. It's also possible I got some things wrong on my first play through, or some of my theories are incorrect. I can't presume I found every note there was to find. This isn't so much a review as, maybe a therapy session lol.

So, I wasn't prepared for the emotional steamroller that SOMA turned out to be. I went into it knowing that it would likely be creepy, spooky, scary even, and intriguing. It is made by Frictional Games, after all, and I loved their other games (Penumbra series, Amnesia series) very much.

At first, SOMA was what was expected. A moderate beginning with suspense. This quickly turned into some kind of what the fuck situation. I immediately had theories about what had happened. Was humanity in a holographic world that I somehow got booted from with the scan? Was I kidnapped, and brought to this station? As I progressed, and eventually met Catherine, I was pretty firmly in the 'Just woke up from the Matrix' mindset, but it all kind of went bizarrely wrong. There were smaller jump scares, but for the most part, the suspense and creepiness came from thinking what COULD be out there. With all this talk about the WAU's monsters roaming around, every sound became suspicion that another guardian was stalking the halls. More often than not, this wasn't the case, but the paranoia became another permanent part of the game.

Thoroughly picking over every note, and detail I could find, I began to piece together the pretty horrifying reality that had occurred. Somehow, the brain scan I had at the beginning of the game, to solve my brain trauma from a car accident, was put into a sort of library of scans. The original Simon, my character, died shortly after the scan was taken, having been able to find no solution to his brain trauma. This occurred in 2015, and it's now 2105. After 100 years, my original brain scan was pulled out of a legacy system, and used by Ross, I'm pretty sure, to copy into a new body to try to stop the WAU from turning humanity into a mockery of what it was.

The actual realization that I was not the human I was before was a little disconcerting as it occurred at a sort of hectic moment of the game where I thought I'd fucked up, and was going to drown. That even causes Simon to 'snap out' of his human thinking, and see him for the cyborg robot thing that he is. Not even human, just a copy. Of course, this is hotly debated in the game... If a scan could be a human, even if they have no body. Indeed, the entire idea of consciousness being the soul of the human is a largely debated topic, and one I'm interested in. SOMA fights with different sides of this throughout the entire game, and Simon seems to go from one side to the other a few times.

Things are okay, for the most part, until Tau station. Not only has a large portion of this station, and all the crew, seem to have been assimilated completely by WAU, but we can't get any further without a different diving suit. To do this, we're told that we need to be transferred to another suit... like another brain scan. Only it's not what we think. After putting the suit together, and getting the scan, we hear our own voice speaking from our previous suit. It turns out that we weren't transferred to the other suit, we were just copied, and placed in to it. There are now, effectively, two Simon's; one 'asleep' in our previous suit, and the one we just copied in to this new suit.

I have to say, as our character Simon-c (Simon-a being the original, and Simon-b being the first scan) realises what's happened, it took me for quite an existential breakdown. The panic in his voice, the realisation, the fear... it weighed down on me pretty heavily. You can choose to kill your previous copy by draining the battery, or leave him alone to wake up in a few hours. In the dark. Without Catherine. Without anyone, even the WAU monsters. In the dark. Alone. Both of these options made me feel physically queasy. I got up from the game, and walked around. Made coffee, made some supper. This decision was one of the hardest in a game, and it wouldn't be the last hard decision in the game. In the end I choose to end Simon-b's life instead of leaving him to that void of fear, despair, and darkness. It didn't feel good at all, but I did it, and headed out of Tau, and down to the Abyss.

As I ventured further, I kept thinking about Simon-b, and what it means to be human. It really bothered me. Just the experiences, the thoughts? Do we require the flesh, and blood, and bone to be human. Would it be enough to scan the memories, and thoughts to a new host? Or even living in the digital world, as we would on the ARK. I felt very uneasy as we got to Phi, and Ross began jumping in, and out of reality, but it got worse when I found out where the ARK was... being guarded by the last human, Sarah. After a conversation with her, she begged me to kill her. Remove life support, and let her die. The last 'human.'

All this time I'd been faced with the question about what it is to be human. Sarah, like many others, had already scanned herself into the ARK. Was that enough? She would live on from the time that her scan had been made. Could I really kill the last flesh human? What does that even mean? Everyone is in the ARK, living on... and here is the last human slowly dying. Apparently, in huge amounts of pain. I just looked at her wheezing, begging me to kill her, and so... I did. I turned off the machine, and stood there as she died, listening to her reminisce about her life. Then she was dead, though she would have died eventually, it was still me who had turned off the machine.

Again, the uneasy feeling set in, and I continued to progress. Even finding Catherine's original body, dead of course, didn't really phase me as much as it probably should of. The next thing that really bothered me was when Ross guided me to destroy the WAU. It felt... shoe horned in. It seemed like an after thought. As though someone had suddenly thought, “Oh! We have that WAU.. I guess we should do something about it.” So this stupid afterthought like idea had me miraculously have the poison for it in the suit I had made. I went in there, poisoned it, Ross died, and I got out minus one arm, which didn't matter since I'd be whole in the ARK after Catherine scanned us in. With that very 'star trek ending' scenario done with, in the mysterious Alpha site no less, we continue to the launch gun.

It was at that time when the real nonsense happened. Catherine had explained previously, when Simon-b was copied to be Simon-c that the brain scan transfers were not solid transfers, but copies of the scan until that point, put in to a new environment. This meant that the previous copy was still active in the previous environment. Any time a scan is made, and placed in to a new environment, the previous remains active. I wanted to say that twice because it's something Simon, in all his iterations, didn't seem to grasp. It's a flip of the coin as to whether their present aware consciousness is copied over, as it was with Simon-c, or if it remains in it's previous environment, as it happened with Simon-b. There is a bit of suspense as the ARK is launched, and the copies are made to be transferred to the ARK, but when everything is done, and launched, we remain in the darkness of the Phi launch site.

Much like Simon-c, I was confused, even though I'd seen the transfer go through, but then it hit me. Our awareness hadn't copied over as it had from Simon-b to Simon-c. We were left here, mirroring what had happened back on Tau. As Simon-c screamed, and panicked, I just sat there with this feeling of dread creeping over me. I knew Simon-d was in the ARK, continuing, but it didn't matter any more. None of that mattered because I was still here, in the darkness, without Catherine (her system shut down due to the pressure of the station), without anyone... not even WAU. The darkness seeped in as systems began to shut down. As Simon-c was crying, and sinking into insanity, most likely, all I could think about was how long would it take to die? Could I kill myself? What happens to my scan when I die? Simon-c had asked these same questions, in regards to Simon-b as well, but now I was considering my own horrific future.

I felt like I just wanted to, in real life, lay down, and never get up again. I was drained as the credits rolled on by, and when they ended, I was greeted with, what I knew to be Simon'd's new life on the ARK. I felt no better. I felt sick, even. I stood up, hearing Simon'd's ecstatic joy at the copy working; after all, he had no idea that it hadn't as, to him, he was the primary conscious, and had won the coin toss. He gave no thought to Simon-c, like he did to Simon-b, and really, who could blame him. He was now on the ARK, with Catherine, and the future was theirs to live, while Simon-c was alone in the void with unanswered questions, and terror.

The 'happy' ending made me feel worse. It wasn't happy, and I was resentful to Simon-d. I earned my life, but I guess so did he. And Simon-b, but I killed him. I killed Sarah too, and the WAU. I guess it was fitting to die alone, while a fresh, new me lived on circling our Earth. Living.

30 October, 2013

Remember Me

I think it's a testament to the game that I beat it three times in a week and did a youtube recording within three days. I can't get enough of this game. Remember Me was under a lot of fire during its development because it's protagonist was female and a lot of companies decided it wouldn't sell well. Eventually Dontnod Entertainment got Capcom and I'm glad they did. Capcom is a favourite company of mine and Remember Me is one of my top ten favourite games now. It impressed me in a way that utterly shocked me. I've not been this taken up by a game in a long time. It came out in June and it had always been on my list, but money isn't in abundance, and other games took priority. It went on PS+ for free last week and I grabbed it up so fast, and I am thrilled. Had I know it would be this good I would have paid full price in a heartbeat. Well let's get on with it.

The graphics are quite beautiful in their surreal, cyberpunk, futuristic dystopia way. The models for characters and enemies are done very well, especially the enemies you fight. The twisted creatures that populate Neo Paris are done in a creepy and baneful manner, and the quality of the model really shines through. The world is grimy and dark in most places, but on occasion the blessed sun shines through and illuminates the smooth skyscrapers and bright white, and silver, bridges. The world is so beautiful and tragic, and the combination of splendid lighting and model quality is obvious from the beginning. It's not just the outside that is beautiful, however. Traversing the buildings, prisons, and hospitals, as well as tunnels, sewers, and construction sites, makes for a sometimes creepy and disconcerting journey. There are two things I always look for in a game, as well, and that is hair and drinking. The hair was amazing, but there were still little obviousness that we haven't managed to get right yet. As for drinking... yea we're still a long ways off.

Next I want to.. gush, I suppose, about the music and audio of the game. Holy hot damn guys, this soundtrack is probably one of the best I have heard in a decade at least. It's definitely the best game OST on this gen of consoles. As soon as it started playing I was hooked. It's so... I don't even know how to explain it. It gets in to me and just eats away at my mind so that it can have a place to live. During the course of the game, it's inserted very well into situations. Combat uses it for not only combat music, but also when you're chaining combos or when you get hit, the music reacts to it. I got the soundtrack before I was even done with the first play-through, and it's pretty securely stored on my ipod for all listening pleasure now. As with the audio comes the voice acting. It's really great. I played it through in English, French, and Italian, and all three voice actor sets were quite amazing, to be honest. I enjoyed their performances quite a lot, but my favourite had to be the English version of Edge. Wow... he really nailed it and god-damn if he didn't make me totally feel for his character in a pretty deep, and tragic, way.

The interface is great and there's not too much to say because it's so minimalistic. You have the objective that pops up towards the middle, but only briefly, and when you're not in combat, most of the HUD isn't seen. When you are in combat, it gives you the basics at the bottom left (health, focus, and cool-downs) and keeps track of which combo you're doing in the bottom middle. It's integrated brilliantly and doesn't detract from the game play. Since I mentioned combat and the HUD section is so small, I'll start on combat here too. I wasn't thrilled with it when I first started to use it. I didn't like the combat movement, and I didn't understand what they were trying to explain in regards to dodging and pressens. Pressens are your combo moves, basically. You have power pressens (they add damage), regen pressens (health obviously), and cool-down pressens (to speed up cool-downs). The explanation of these wasn't as clear as I'd've liked them to be, but just through experimentation, I was able to figure out what was working and what was not working. As this happened, I grew used to the combat, but I can't say I like it. It's not that I hate it any more, I just... am not really too enthused with it. It's just a thing that's there. The cool-downs, however, were pretty intuitive and nicely done, as well as dodging. Thankfully they indicate when the best time for a dodge would be with a red ! in the direction it's coming from.

All right so we have audio and graphics, but what about general game play? It is a wonderfully free moving, parkour type game with brilliant exploration and platforming. There is also another awesome thing you can do called Memory Remixing. These puzzles let you go into the memories of certain people and change their memories to your advantage. Memory stealing, syncing, and remixing are all part of what makes this game pretty unique and fun to play. Well I say fun, but it's pretty clear that I'm obsessed with this game and everything in it. The only real complaint I had was the combat and now that's just meh, and not really a complain. The story is very tricky and was a delight to go through. I got very involved in it and shed a tear or two during it's course, I don't mind saying, not to mention the veritable scream I let out at the end of the game when someone dies who I'd grown quite attached to. This isn't a spoiler as many people die in games, especially towards the end, and if you think this game is safe from it, you're mistaken.


Spoilers for a paragraph, it's in italics so just skip it if you don't want the story broken open.
There are a few ways you could take the story of this game in regards to the title of the game. The game deals a lot with memory, obviously, and loosing it, finding it, getting it messed around with, but Remember Me... in my opinion it's to remember Edge. For me, the game was about him as much, if not more, as it was for Nilin. He was created from all the abuse, fear, malign, and tragedy that no one wanted in their life. All he wanted was to end, to be gone, to not have to live in the cesspool of despair that humanity ran away from. This was him using the only thing he could, Nilin, to gain freedom... and for his sacrifice, and suffering, we must remember him. Man... I can't even think about the end without getting all teary. Goddammit.


The trophies aren't that difficult although at the beginning they looked as though they could be quite squirely to get done. Getting this platinum was amazing, and made Remember Me my sixth platinumed game. It's more that they take a little bit of time to get, not that they are too hard. The difficulty in getting them is moderate, depending on your skill in the game. All the combo mashing did ware on my hands a little bit, but it's nothing like a DMC or something, so it was all good. I really can't express how much I loved this game. It came out of nowhere and blind-sided me, and I recommend it to everyone. Even if you don't like these kinds of games, at least rent it and try it out. Please don't dismiss it. If there ever comes a time when I don't have PS+, for some reason, this will be the first game I buy.