At
the time of this writing I've almost completed my second play through
of Silent Hill: Downpour on the PS3. I'd heard that it got bad
reviews & negative feedback, but that doesn't add up to feedback
I've personally got from it. People I know who've played it really
enjoyed it & I'm no different. Silent Hill: Downpour has now
replaced Silent Hill: Homecoming as my favourite game in the series.
A big claim, I'm sure, & it comes from having played all the
Silent Hill games there are, excluding Arcade, which I can't find for
the life in me. So what makes this game so incredible? Let's move on
to the review with a warning that I'll be including some spoilers
here & there, but I don't think anything massive. The
game play of Silent Hill has always been one which manages to suck me
into it & Downpour is no different. It took me a little while to
realise that as you got hit, the amount of blood on your outfit
showed how damaged you were. You can
check on the Statistics screen about your health %, but I found that
just paying attention to the state of my clothes was easier. I didn't
realise it at first because I automatically assumed that my clothes
would always be drenched in blood or tattered.. this is
a Silent Hill game after all. Moving around Silent Hill is a chilling
experience which is only heightened
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Creepy fog & unnerving drizzle |
by the dismal weather; rain &
fog. If it's not foggy & wet, it's drizzling or even a full on
thunder storm with bizarre lilac lightning, reminiscent of a
screaming ladies scream, but we'll get to that in a few. One thing
that usually annoys me in games is being able to hear your own
footsteps, but I didn't mind it too much in Downpour. It sort of fit
& the footsteps made sense. Like on grating, it would sound like
walking/running on grating, & puddles splashed. It became natural
& part of the background noise, which is nice. Doing tasks &
moving through inventory was also done well as I never felt
aggravated at a move I had to do or something I needed to get from my
pockets. It was handled really well.
I'll
move right into the combat now & say that it was miles better
than Homecoming. Whereas Homecoming has good combat ideas, they came
off a bit awkward at times; especially with jumping back up or
dodging. Downpour doesn't let you dodge or jump back up, but it does
let you block & something I found awesome about that is your
block is dependant about what item you have as a weapon. Like if you
block with just your hands/arms, you take damage, as you're blocking
with your body, but it's less. If you block with a frying pan or
something, then you can block a little damage, but it will probably
break. Blocking with things like chairs or harpoons or fire
extinguishers will prevent damage for several blocks. The monsters
have patterns you can follow if you pay attention & that is a key
factor in beating them. You need to keep your eyes open &
sometimes it's better to just run. Seriously. You need to run from
some battles or you will die. This is a great thing they pulled over
from Shattered Memories. All the monsters have names you can find at
the awesome Silent Hill Wiki, but since I don't check anything the
first time I go through a
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Beware the screams of the damned |
game, I had to come up with names for them
all & they sort of stuck lol. It will be easy to determine what
I'm talking about though; the names are rather descriptive. You can
use loads of things to attack with from guns as melee to rocks on the
ground to rakes & shovels. One part which also belongs in the
combat section is the Otherworld. In Downpour your trek through the
watery Otherworld will, primarily, involve you fleeing from the Void,
which I nicknamed Wtfisthatthingomgrunrunrunrun. It involves quick
thinking, paying attention to your surrounding, & using every
second in the best possible way as you run down halls & through
obstacles without getting sucked into its disintegrating grasp. It's
a little harrowing, actually.
Following
the combat system is going to have to be the graphics. They are not
the best graphics to have ever been & the monsters are the best
graphics in the game. That isn't saying that the graphics are shit;
they are quite good, but not the best of games out there. Silent Hill
has never had the best graphics available to the gaming community,
but it hasn't needed to. The only real issue I have in the game is
the FPS issues that are hindering it as you progress through the
game; I actually attribute it to all the save files you can have as
the game auto saves & doesn't delete the auto saves, but makes
new ones, creating huge caches of auto saves that it searches through
constantly.
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Puzzles have varying difficulty |
We've seen this in other games & they will probably
patch it, but for now, the graphics suffer a bit. That's more
performance, than graphics, however. As I said, things look nice, not
holy shit real, but nice. The water looks so real & the monsters
are truly ghastly to look at sometimes. Especially the second to last
boss you fight... wow, impressive in a very real way. The ambiance &
dreary world permeates every move you make & it draws you in. This
is also brought in by the sound & music. Together with the
ambient tracks, & also the actual OST by Daniel Licht, Silent
Hill eats your sanity away. The giggling, the echoing, the screams,
the strange little noises here & there... together with imagery &
sometimes lack of anything, unnerves you in a big way. Some of the
buildings you head into are further creepified by the music that
plays & it's not all original music... there are old songs, like
Born Free by Andy Williams & Nobody Knows The Trouble I've Seen
by Louis Armstrong, & some more modern sounding ones too that
start playing & give the world a surreal aspect. I'll make a list
at the end of all the licensed music, which I recognised, used in the
game as I don't think there is a list out there that I can find. The
music is amazing & I got the OST before I was even done with the
first play of the game.
The
story & side quests. I'll start off by saying that the side
quests are a truly amazing addition to the world of Silent Hill. No
more are we guided from start to finish, wondering about the town or
wishing we could see more. These quests give you the chance to stray
from the path & explore the town of Silent Hill. It takes you
into the lives of people who lived there & lets you find out more
about the inhabitants. It's often been said that the world of Silent
Hill
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Monsters? |
that we see, is not the world that anyone else sees. Not only is
it the world of our characters only, but it might be completely
different than the inhabitants even. There is a part in Silent Hill 3
where Heather is speaking to Vincent Smith & she mentions the
monsters she's facing & Vincent says 'Monsters?
They look like... monsters to you?
' Even though he says he's just joking when Heather
gets worried, he really isn't. The monsters being fought in the game
are not monsters, they are people. Silent Hill bends reality, as
Bobby says in Downpour, it does 'strange things' to reality. This is
actually reinforced a little by the unseen scoring system in Downpour
that determines your ending... if you kill monsters, your score gets
worse, but if you just incapacitate them & go, then your score
actually goes up; it gets better. I could talk forever about the
theories around Silent Hill, but I'll stick to this game of course. This
all comes into the side quest situation in that you can see how
people are slowly going mad from Silent Hills invisible punishment
system. As the people, who live in Silent Hill, become more obsessed
with guilt or passion, or whatever, the town begins distorting their
world & how they see life & it's amazing to go through the
quests & take that journey into oblivion with them. The quests
are done really well & give you a genuine creepy feeling. There are also quite a number of awesome Easter eggs pertaining to the other Silent Hill games; pictures of previous characters & locations, & also a room that looks exactly like Henry's from The Room. One
quest in particular, The Gramophone, was so unnerving that even
though I was in a well lit room with my nephew sitting next to me
playing Halo multi-player loudly (this was my second run so I didn't
mind the non Silent Hill noise), it was still so freaky that even he
stopped his game, dying several times, his eyes glued to my screen as
I controlled the slow, inevitable death that was occurring. It was
all encompassing.
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Henry's room from Silent Hill 4: The Room |
The
main storyline is not obvious at first. You're thrown into the game
with blood on your hands almost immediately & you don't know
why. You're told to do something that is much like skewering a pig,
but to a person & the game wants you do to it for no known
reason, brutally & without remorse. This sets a rather dark stage
that ends up following you through the entire game. As you move
through the story, you meet a few other characters, a few of them are
not explained in the game, & their fate is unknown in every
ending, with resolution only coming to two characters, & even
then, it's left a little weird. I didn't figure out the entire canon
story until close to the end & that's a good job on the game for
keeping me guessing that long. It's a creepy story that opens you up
to guilt & self delusion, & how that can become reality &
the world you live in. You create your world by your actions &
what you do effects how you see things. Living inside yourself is a
big theme & the need to come to terms with that & accept
truth instead of delusion is a driving point.
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What is real? |
In
the end of all things, this game is not worth the disservice it was
given. You can choose your difficulty for both gameplay & puzzles, each has its own setting. Silent Hill is a series that holds the award for being the only series that can seriously freak me the fuck out. It is entrancing, beautiful, creepy, & haunting, & if
you're a fan of the genre of horror/survival horror, then you should
pick it up. If it's not your style, then nothing I'm saying will
really make you want to play it, & that's fine. I'll rank this
game mighty high in my favourite games ever.
Edit: 05 April, 2012: Silent Hill: Downpour is now my first platinum trophy. I love this game & the amazing ambience, voice acting, & story therein. I hope that the voice actors will return in other games, especially Murphy's voice actor. Amazing work on this fantastic game.
Now I will place the
licensed music that I heard so you can check it out. Also, be sure to
listen to the OST from Daniel Licht (he also did the music for
Dexter).
Andy
Williams – Born Free
Louis
Armstrong – Nobody Knows The Trouble
James
Vincent McMorrow – If I Had A Boat
Doves
– Willow’s Song (Bury Version)
Anna Ternheim – Words
of Love
Ed
Harcourt – Here Be Monsters
Jonathan
Singleton & The Grove – I’m Afraid of Storms
Highwaymen
– Silver Stallion
The Coals – I Wanted A Lover, I
Needed A Friend
Kris Kristofferson – Why Me Lord
Ed
Harcourt – From Every Sphere
Anna
Ternheim – Off the Road
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Welcome to Silent Hill |