Wow, it's been a while hasn't it. This year ended up being pretty awful, and I don't have the will to go in depth about my games of the year right now, but I want to put this up so I can expand on it later. I also added on a side thing to my Games of the Year. At this time of writing, I have to be able to pick up the game now, and still enjoy playing it. All these games, at least in my top ten, have me for over 100 hours easily (the one exception being The Wolf Among Us because of what kind of game it is), and I still enjoy them. There are still a lot of games I didn't get to play this year, and although they can't make the list next year, I hope to be able to play, and enjoy them, in the upcoming year.
Game of the Year:
Dragon Age: Inquisition
Runner's Up:
Dark Souls 2
The Evil Within
Theatrhythm Final Fantasy: Curtain Call
Shin Megami Tensi IV
Atelier Escha & Logy: Alchemists of the Dusk Sky
The Wolf Among Us
Murdered: Soul Suspect
Tales of Xillia 2
The Binding of Isaac: Rebirth
Honourable Mentions:
Lightning Returns: Final Fantasy XIII
Banished
Thief
Diablo III: Ultimate Evil Edition
Tomodachi Life
Dreamfall Chapters: The Longest Journey
World of Warcraft: Warlords of Draenor
I will get around to doing more in depth explainations as to why they are where they are, but right now this is all I can manage. Hope everyone has a great new year!
31 December, 2014
30 October, 2013
Remember Me
I think it's a
testament to the game that I beat it three times in a week and did a
youtube recording within three days. I can't get enough of this game.
Remember Me was under a lot of fire during its development because
it's protagonist was female and a lot of companies decided it
wouldn't sell well. Eventually Dontnod Entertainment got Capcom and
I'm glad they did. Capcom is a favourite company of mine and Remember
Me is one of my top ten favourite games now. It impressed me in a way
that utterly shocked me. I've not been this taken up by a game in
a long time. It came out in June and it had always been on my list,
but money isn't in abundance, and other games took priority. It went
on PS+ for free last week and I grabbed it up so fast, and I am
thrilled. Had I know it would be this good I would have paid full
price in a heartbeat. Well let's get on with it.
The graphics are quite
beautiful in their surreal, cyberpunk, futuristic dystopia way. The
models for characters and enemies are done very well, especially the
enemies you fight. The twisted creatures that populate Neo Paris are
done in a creepy and baneful manner, and the quality of the model
really shines through. The world is grimy and dark in most places,
but on occasion the blessed sun shines through and illuminates the
smooth skyscrapers and bright white, and silver, bridges. The world
is so beautiful and tragic, and the combination of splendid lighting
and model quality is obvious from the beginning. It's not just the
outside that is beautiful, however. Traversing the buildings,
prisons, and hospitals, as well as tunnels, sewers, and construction
sites, makes for a sometimes creepy and disconcerting journey. There
are two things I always look for in a game, as well, and that is hair
and drinking. The hair was amazing, but there were still little
obviousness that we haven't managed to get right yet. As for
drinking... yea we're still a long ways off.
Next I want to.. gush, I suppose, about the music and audio of the game. Holy hot damn guys, this soundtrack is probably one of the best I have heard in a decade at least. It's definitely the best game OST on this gen of consoles. As soon as it started playing I was hooked. It's so... I don't even know how to explain it. It gets in to me and just eats away at my mind so that it can have a place to live. During the course of the game, it's inserted very well into situations. Combat uses it for not only combat music, but also when you're chaining combos or when you get hit, the music reacts to it. I got the soundtrack before I was even done with the first play-through, and it's pretty securely stored on my ipod for all listening pleasure now. As with the audio comes the voice acting. It's really great. I played it through in English, French, and Italian, and all three voice actor sets were quite amazing, to be honest. I enjoyed their performances quite a lot, but my favourite had to be the English version of Edge. Wow... he really nailed it and god-damn if he didn't make me totally feel for his character in a pretty deep, and tragic, way.
The interface is great
and there's not too much to say because it's so minimalistic. You
have the objective that pops up towards the middle, but only briefly,
and when you're not in combat, most of the HUD isn't seen. When you
are in combat, it gives you the basics at the bottom left (health,
focus, and cool-downs) and keeps track of which combo you're doing in
the bottom middle. It's integrated brilliantly and doesn't detract
from the game play. Since I mentioned combat and the HUD section is
so small, I'll start on combat here too. I wasn't thrilled with it
when I first started to use it. I didn't like the combat movement,
and I didn't understand what they were trying to explain in regards
to dodging and pressens. Pressens are your combo moves, basically.
You have power pressens (they add damage), regen pressens (health
obviously), and cool-down pressens (to speed up cool-downs). The
explanation of these wasn't as clear as I'd've liked them to be, but
just through experimentation, I was able to figure out what was
working and what was not working. As this happened, I grew used to
the combat, but I can't say I like it. It's not that I hate it any
more, I just... am not really too enthused with it. It's just a thing
that's there. The cool-downs, however, were pretty intuitive and
nicely done, as well as dodging. Thankfully they indicate when the
best time for a dodge would be with a red ! in the direction it's
coming from.
All right so we have
audio and graphics, but what about general game play? It is a
wonderfully free moving, parkour type game with brilliant exploration
and platforming. There is also another awesome thing you can do
called Memory Remixing. These puzzles let you go into the memories of
certain people and change their memories to your advantage. Memory
stealing, syncing, and remixing are all part of what makes this game
pretty unique and fun to play. Well I say fun, but it's pretty clear
that I'm obsessed with this game and everything in it. The only real
complaint I had was the combat and now that's just meh, and not
really a complain. The story is very tricky and was a delight to go
through. I got very involved in it and shed a tear or two during it's
course, I don't mind saying, not to mention the veritable scream I
let out at the end of the game when someone dies who I'd grown quite
attached to. This isn't a spoiler as many people die in games,
especially towards the end, and if you think this game is safe from
it, you're mistaken.
Spoilers for a paragraph, it's in italics so just skip it if you don't want the story broken open.
There are a few ways you could take the story of this game in regards to the title of the game. The game deals a lot with memory, obviously, and loosing it, finding it, getting it messed around with, but Remember Me... in my opinion it's to remember Edge. For me, the game was about him as much, if not more, as it was for Nilin. He was created from all the abuse, fear, malign, and tragedy that no one wanted in their life. All he wanted was to end, to be gone, to not have to live in the cesspool of despair that humanity ran away from. This was him using the only thing he could, Nilin, to gain freedom... and for his sacrifice, and suffering, we must remember him. Man... I can't even think about the end without getting all teary. Goddammit.
The trophies aren't
that difficult although at the beginning they looked as though they
could be quite squirely to get done. Getting this platinum was amazing, and made Remember Me my sixth platinumed game. It's more that they take a
little bit of time to get, not that they are too hard. The difficulty
in getting them is moderate, depending on your skill in the game. All
the combo mashing did ware on my hands a little bit, but it's nothing
like a DMC or something, so it was all good. I really can't express
how much I loved this game. It came out of nowhere and blind-sided
me, and I recommend it to everyone. Even if you don't like these
kinds of games, at least rent it and try it out. Please don't dismiss
it. If there ever comes a time when I don't have PS+, for some
reason, this will be the first game I buy.
Tags:
action,
capcom,
combat,
cool down,
dontnod entertainment,
edge,
h30,
nilin,
parkour,
platforming,
playstation,
power,
pressen,
ps3,
remember me,
review,
RPG,
sensen,
sony
20 October, 2013
Eeveeloutions
If you don't like
Pokémon then this will probably be a post of little to no interest
to you. You have been warned.
As I've stated before,
in previous posts, to me Pokémon is, mainly, about catching, and
raising, the pokemans. Of course there will always be the Pokémon
that I favour and try to raise first. Chief among them is Umbreon, my
favourite Pokémon and, indeed, favourite eeveeloution. I love to
have all the eeveeloutions and so like to gather them together and
level them up. I finally was able to get all the eeveeloutions in
Pokémon X and now I am tasked to level them up to max, stat train,
and amie train them until they are perfect, in my eyes.
The process of catching
the Eevee's, and evolving them, was a little more tricky this time
around because happiness works weirdly. Or maybe it doesn't, but I
found it harder to gain normal happiness, with some of them, even
with the soothe bell on, and resorted to extra Amie training to get
them happy. Well this applies with only three of the eeveeloutions.
First of all I had to catch nine Eevee and that took a little while,
let me tell you. Although there are only eight eeveeloutions at the
moment, I wanted to have a normal Eevee as well, so that's nine. Of
all nine Eevee, only one of them was female and only one of them came
with a Fairy-type move, which is required for one of the
eeveeloutions. Obviously this one had to be my Sylveon.
Well then, the
eeveeloutions are as follows: Eevee... not really an eeveeloution,
but the base Pokémon Vaporeon, a Water-type Pokémon, is next and is
evolved by using a Water stone. You can find one of these in Luminose
City at the Stone Emporium for 2,100 yen. Next up is Jolteon, an
Electric-type Pokémon, is evolved with a Thunder stone. I found one
in the field of standing stones north of Cyllage City, on Route 10.
Flareon comes next and is a Fire-type Pokémon that is evolved using
a Fire stone. I got one of these in Luminose City, from the Stone
Emporium, for 2,100 yen as well, so that's another easy one.
After your three basic
eeveeloutions we move on to the next set. That would be Umbreon and
Espeon. For both of these eeveeloutions you will need your Eevee to
be happy with you. If you want an Umbreon you will need it to be
happy (something like 220 happiness stat, but you can't track it in
game, numerically) and then have it level up at night time. For
Espeon you will need to level it up during the day time. Use the
Soothe bell (from Shalour city) and try to use it often without
letting it die. You can also feed it puffs in the Amie and play with
it to raise the stats. I'm not entirely sure if that has an effect on
the happiness stat for evolution, but it can't hurt right?
With those two done you
can now focus on Leafeon and Glaceon. Glaceon will be the one you'll
be able to evolve first because you'll encounter the Icy Rock before
the Moss Rock. To get a Glaceon just have your Eevee level up around
the Icy Rock at the bottom on the Frost Cavern, north of Dendemille
Town. For Leafeon you'll need to wait a while and circle the Moss
Rock on Route 20, south of Snowbelle City.
Sylveon is the last in
the eeveeloutionary chain and was a little annoying to get to evolve.
First of all, your Eevee is required to know a Fairy-type move if it
wants to be a Sylveon. Secondly, you need to have max hearts in the
Pokémon Amie for it to trigger. Feed it Puffs, pet it, play the
games with it, and don't let it die, and you'll be fine. It took me a
stupid amount of time to get because I didn't know how to use the
Amie very well at the time, but eventually I got it down and my Eevee
became a Sylveon.
So now that this is all
done, my next goal is to get them all to 50. This isn't trouble for
my Umbreon, who's already well above that, but some of my others are
tiny in level so it will take a bit of time. After that I want them
all to have max hearts in the Amie. I will be stat training them as
well as I level them up. Fun times!
11 January, 2013
Resident Evil 6
Resident Evil 6 is a
game which has collected a lot of shit leading up to and after its
release. I can see why people don't like it and I can see why people
are disappointed in it, but on the other hand it baffles me how a fan
of Resident Evil can not like
this game. I hear their reasoning, but it just sounds like excuses.
Well, baffled Terr aside, I loved the hell out of this game. I have
four platinums on the PS3 and Resident Evil 6 is one of them so bear
in mind that this review is from a PS3 point of view.. Let's get
stuck in then, shall we.
The
graphics are wonderful and crisp as hell. Character models are done
very well and their movements are believable and accurate. Scenery is
beautiful as well, especially the background and distances, and heat
shimmers were quite awesome to look at. Another thing I really
enjoyed was the use of specular lighting on almost everything. It
wasn't done over the top either... you could see how and where it
came from. Additional specular lighting when it was raining was a
really nice effect as well. Clothes were rendered really well, even
wet clothes, but one thing that was a little weird was hair. I don't
think they'll get hair right for a long time, but it was much better
in RE6 that I've seen it in many other modern releases. Splashes,
rain, thunder, sunlight, and explosions. Fantastic and as realistic
as I've seen in many cases. The only real fault was with the hair and
at very rare occasions the lip sync was a little weird, but it's
something that I have never seen done 100% accurately. The weapons
looks nice too. Now it's one thing for a weapon to look nice when
it's not live, but it's another thing for a weapons graphics to keep
their believability when they are firing or being used as a melee
weapon. It's not something I pay much mind to, really, but I noticed
it a lot in RE6, and it held up well.
Now,
the interface is something that I struggled with constantly. Not to
an atrocious degree, but I never felt quite right with it. The only
one I did actually enjoy was Jake's pre-cube interface. It was
concise and compact, and I felt that it was perfect. Everyone else’s
was too big and bulky and looked weird or out of place. Still, they
weren't a downfall, just a struggle. Almost everyone has a different
variation on the interface and so switching from person to person
sort of upsets your flow a bit... or it did for me. You can also
switch it left or right preference and neither really felt good for
me. I ended up keeping it to the left primarily, but still it didn't
keep too right with me. The
voice acting was fan-fucking-tastic. Although I didn't like all the
characters, I think the voice acting for all of them was pretty
amazing. Everyone delivered beautifully and did their character's a
massive boon. My favourite characters ended up being Leon (of
course), Jake, and Piers. No surprise that I hated Sherry and Helena,
and Chris was never a star (see what I did there) in my books. Ada
was all right... I don't trust myself to give an unbiased view on her
character since she's Leon's girlfriend and I want Leon all to
myself. She delivered her lines well though. Along with the voice
acting, the other audio was great too. I don't really hold the
soundtracks of Resident Evil games at a very higher tier and that's
no real fault of theirs. The music isn't bad, but it's not really
something I've focused on too much. With the exception of Resident
Evil 4, I haven't felt compelled to listen to the soundtracks more
than a few times and they haven't really gripped me. It's OK music,
but I always turn it off in favour of my own music... excepting
Resident Evil 4 as I said, which had a phenomenal soundtrack. The
other audio was good though... interface sounds, ambient sound,
weather sounds... kicking someone in the chest sounds. All good and
not a bit of distortion anywhere.
On to where most people seemed to have all the shit to throw...
game-play. I loved the game-play. Everyone says there were too many quick time events and too much button mashing in
the game and that Resident Evil had flown from it's roots into some
freaky FPS (if I can see my character, guys, it's not FPS) gore
feast. I'm going to start by saying that I've had a serious loathing
for quick time events since Fahrenheit decided it would be awesome to
have me making out with my girlfriend as a quick time event. They
are just shit now, so any game with even one quick time event makes
me annoyed. That being said, I didn't think Resident Evil 6 had more
quick time events than an average game which would have them. Sure
looking for my keys as a quick time event was a bit wtf, but that was
the only really stupid one I saw. It was a fine amount and I thought
they were pretty well placed for the most part. As
for the rest, action wise, it was brilliant. I loved combat and I
loved being able to move around while aiming (thank you!) and firing.
Melee combat was greatly improved and weapons were easy to use. I
even liked the crossbow a lot and the quick combat fire for it is
fucking awesome... but not as powerful as I would have hoped. Points
for skills, combos, and weapons were all tallied pretty accurately, I
thought, which made the grind to unlock different abilities to slot
and skill sets to set up, not that terrible. A little tedious at
times, but not the worst ever. Mercenaries mode was finally something
I enjoyed as well. I played a little of it in Resident Evil 4 (just
enough to unlock everything, nothing more) and in Resident Evil 5
(didn't even unlock everything, ugh), but resident Evil 6 is where it
shone like a glittering butterfly brooch in the sparkling sun of a
mid summers day. I think that people are just disappointed at the
direction Resident Evil has come and everyone wants it to be like
Resident Evil 1, 2, or 3 without even really remembering that control
and combat in those games were balls. They were good games, great
games even, but it was hard to do fuck all in them. This is the
progression of the series and how games are made/played now and it
has to be realised that things can't stay the same forever. This is
much better than how games used to be and I enjoyed the game-play of
Resident Evil 6.
Now,
after the debacle that the story of Resident Evil 5 was, and some
people liked it, that's fine, but I was sorely saddened when Wesker
died at the end. I won't get in to the tragic writing that Resident
Evil 5 did, because this is for Resident Evil 6. Needless to say,
though, I was hesitant about what they were going to do. Surprise,
surprise.... it was fabulous. I was genuinely amazed about the story
and the writing. The dialogue was so well done and the time-lines
were integrated at such a fantastic pace. I didn't fully get the
entire story until I played through each campaign as each
character... you really need to in order to find all the pieces of
the puzzle and appreciate the entirety of the story for what it is.
There were even a few surprising moments and oddly touching parts as
well... and anyone who knows me knows I don't let the feels get to me
very often at all. Piers was the most surprising of them all. I hated
him almost right away, but as I played as him through his story I
started to really identify with him. Piers is a true bro. He is a
seriously well written character and his fate got me well verklempt
there at the end. Aw man, here it comes again.
Well
now that I'm back, there were a few more things I'll mention. Coming
back to Mercenaries. I got seriously addicted to this for quite a
while there and it's great fun to play, but I found that I enjoyed it
a lot more with someone else. This is something that doesn't happen
to me often, as I like to play solo, so when it does I take special
note of when and where. I think it's the combo thing... it works a
lot better, in Resident Evil 6, than it has in it's other iterations.
I guess there are bigger maps now with more than two people allowed
on it, but I don't know. I have a lot of other games to play and
don't have the time to get addicted to the awesome that is Resident
Evil 6 again. Bouncing combo points off each other is great and
certain perks you can slot really shine when you have someone else
there to benefit from them. I have got such high scores with a
partner in Resident Evil 6's mercs mode than I have in any other and
it was great every time... never a chore. I
would really recommend this game to people who like action games and
also role-play games. The story is amazing and the combat is well
integrated. The characters are believable and the game, itself, is
beautiful to behold. Movements are fluid and pacing is spot on. If
you're a Resident Evil fan, this game is still great, as well. It
stays with the Biohazard themes and brings in mentions from a few of
the other games. There are some unsettling moments, some shock
moments, some ew moments, and a smattering of humour and smart arse
quips that I actually laughed at. I bought it fairly soon after it's
release so I paid almost full price for it, which doesn't happen
often, and I don't regret it at all. Well worth the cost! Grab it up
guys. It's a keeper.
29 December, 2012
This Year in Gaming - 2012
When asked what my Game of the Year is, it's never an easy decision. As someone who games for
the majority of their day, I go through a lot of games, borrowed or
owned. It's not often a game is played regularly through the year.
One plays a game, plays the hell out of it if I like it, then moves
on to different games. I guess the first thing to do is to take a
look at the games which have come out this year.
I'll start with the
Vita, for no real reason. It came out in December of 2011 in Japan,
but 2012 everywhere else. I only recently got it as a gift from an
old friend of mine and I was amazed and thrilled to get it. I have
three actual games for the Vita, though I guess five if you count two
free ones I got through the PSN+. The hard copy games I have are Lego
Batman 2, Persona 4 Golden, and Zero Hour: Virtue's Last Reward. The
two I got on PSN+ are Gravity Rush & Uncharted: Golden Abyss.
Uncharted I didn't
really like too much... it seemed weird to move and take action, but
I haven't played it a lot to really form anything other than a first
impressions.
Gravity Rush is really
amazing, but I just haven't had the time to dedicate to it. I really
want to play more of it though.
Lego Batman 2 is all
right at best. I used to be a huge Lego fan, but after a few games it
just got really old. It came with the Vita though so for a bit it was
the only Vita specific game I had.
Persona 4 Golden is
fucking amazing. I want to do a review for it in a few weeks so I'll
leave it at 'fucking amazing' for now.
Virtue's Last Reward is
incredible as well... it's the sequel to 999 and just blows me away.
I haven't beaten it completely yet, but will do a review for it as
well when the time comes.
The second most recent
game machine I got was a 3DS back in May for my birthday. On an
amusing note, I decided to conduct a small experiment on how long it
would take my nephew to realise I had a 3DS without me mentioning it
at all. He's usually pretty observant so it amused me to conduct
this. It wasn't NOVEMBER that he realised the DS sitting on my couch
was actually a 3DS. Anyway, I actually don't have a lot of 3DS games
despite the length of time I've had this hand-held. My 3DS games are
Resident Evil: Revelations, Resident Evil: The Mercenaries 3D,
Theatrhythm Final Fantasy, and Tales of the Abyss. There are some
games on my DsiXL that I would have liked to put on my 3DS, but the
DS's require you to use an internet connection setting that my router
doesn't allow so... I can't really xfer them. I'll start by saying
that I very rarely use the 3D function because it hurts my eyes a
lot. I mean a lot. After
maybe 10 minutes I get a headache and it's not long before migraine
city starts sparkling around my room. That being said, all my
thoughts are regarding a non 3D view of the game.
Tales
of the Abyss is a great port. Everything looks awesome and the story
is fine as ever. It's been ages since I last played this game and I
really love playing it again. The additions they've made and controls
they've added really shine.
Theatrhythm
Final Fantasy is a terrible addiction to me. Mixing rhythm games and
Final Fantasy is a drug on par with the most addictive. Also, the
graphics are so cute!
The
two Resident Evil games haven't got much play from me because the
controls anger me greatly. It's very hard to play a RE game on a
hand-held, but I love the series and am determined to get through
them. The story for Revelations intrigues me and I want to find out
how it ends!
Now
that the handhelds have had their glory time, I'll mix up the rest of
2012's consoles and we'll start off at the top with Final Fantasy13-2. It came out, here, in Feb and I did a review for it. I
did review Final Fantasy 13, albeit the 360 version, and didn't have the most
positive things to say about it... it was a lot of small things that
kind of brought it down. I have recently started it again on the PS3
and my view of it is a little better, but this is about Final Fantasy 13-2,
though I will leave this short as my views on it can be read in my
review.
Feb
also brought us Kingdoms of Amalaur: Reckoning. I tried to like this
game, I really did, but it is just awful. I can't stand it. I really,
really hate this game. From the voice acting to the graphics to the
HUD to the quests. It's like an MMO that failed to be an MMO (I know
it was slated to be an MMO in fact) and failed again trying to be a
single player game. It's empty, lifeless, and feels like a watered
down Skyrim in every way. I know people who adore the game, but I
really just fucking hate it.
Dear
Esther I will include because it is
a game in a technical sense. It's a story that takes you through a
puzzle of mazes in an intriguing and sombre fashion. The story is sad
and finds you feeling sorry for everyone in the end. I had to play it
twice to get the whole story because I missed a few things. The
graphics are lovely and the music is spectacular and haunting.
Mass
Effect 3. Well this game sure had it's share of controversy, but fuck
that, seriously. I really enjoyed the endings provided and the
expanded ones were even better. The graphics were solid and
fantastic, the music was extraordinary, and the story was just great.
I enjoyed playing Mass Effect 3 so much and the DLC was even more
awesome. I haven't got the Omega DLC yet as it's holiday time and
money is tight, but I will definitely get it and play it for sure.
There's no question. I loved Mass Effect 3 and it's definitely a
contender for my game of the year.
Another
contender for GOTY is Journey. A PSN game that came out with March
and blew me away. Hands down is has the best and most beautiful
graphics of any PSN game I've seen and maybe of any game, period,
I've seen. Music as well.. I couldn't believe how spectacular this
game was, but coming from the same guys who made flOw and Flower...
it can only get better from there.
Silent Hill: Downpour was my first platinum trophy and well deserved. I did
a review of this game, but a review can hardly relay what an amazing
experience this was. I'll leave this short as all my views on it can
be read in the review.
Tales
of Graces F came out in August here, much behind it's US release
which was March. Regardless, this game blew me away. The last Tales
game we got was Tales of Vesperia, which was my first 1,000 gamer-score game
on the 360 back in the day. Graces F did not fail to live up to
amazement. I've not yet platinum'd the game yet, but I felt I had to
take a break as I have save files adding up to 500+ hours in it and I
was starting to perform artes in my sleep. The graphics are
wonderful, the music is solid and addictive, and the story is really
quite amazing. It caught me by surprise in more than one place.
Resident
Evil: Operation Raccoon City came out earlier this year, but I only
got it in Nov, I think. It's a great game, but a great game that I
need t go through in small portions. I enjoy it, but I don't enjoy it
for hours at a time and that's fine. A game doesn't have to entertain
me for six hours at a time to be a good game. The graphics are quite
good, the game-play it really nice, especially with friends, and the
music is RE typical... not amazing omg, but not terrible. It's all
right, but I will, more often than not, turn it off in favour of my
own music.
The
Silent Hill HD collection came out this year and a friend got it for
me, and it's more than not, pretty great. There were a lot of issues
when it first came out, but I didn't go through them as I didn't have
the game at the time. The glitches and lag and bugs have been mostly
fixed and it's not terrible. They changed a lot of the voices and
such, but I don't really care. I have no special place for the
original voice acting and I think the new voices are good. Not a
ghastly port, but they could have give it some more time and did
better.
Blacklight:
Retribution is a game I was very much in to for about two weeks.
After that I just... didn't want to play really. The graphics were
nice, the progression and levelling up were all right and the matches
weren't too bad, but it was just mediocre on all fronts and
eventually just bored me.
Devil
May Cry HD is amaaaaaaazing. As it's a compilation and HD re-release
of the first three games (Special Edition version of the 3rd)
it can't have my game of the year slot, but if I included re-releases
then it would get the award hands down. Graphics: improvements and
amazement. Audio: Fabulous. Story: Awesome as ever. I really loved
this HD collection.
I
spent so much time waiting for Xenoblade Chronicles to come out that
I was almost in tears when I received it in the post. It was so good
for a little while, despite the horrible, horrible graphics and
almost intolerable voice acting. The story was intriguing and the
combat was almost perfect. The side quests and missions were
fantastic and the weapons and upgrade system was addictive. I spent
so much time in the game until I just couldn't do it any more. I
hated looking at the game because the graphics were just trash. I
hated listening to the voice acting because it was so put on. I
stopped playing it and eventually traded it in for another game and I
really don't find myself yearning for it at all. I am so sad it came
out on such a shitty graphic system.
The
Witcher 2 was released on the 360 earlier too and it was pretty
great. I'd got it on the PC, previously, and didn't really like it.
At the time my PC couldn't run it too well so I had issues, but on
the 360 it was really great. I enjoyed the graphics, music, and the
voice acting was great... really the best thing about it was the
voice acting. I went though one of two story-lines and always meant
to go through the other, but after I beat it, finishing all the side
quests I could, I didn't really want
to go through it again. Eventually, it took the trade in route.
Diablo
III also came out this year and I really enjoyed that game for a
while. After Hell mode, though, it just gets too hard and looses it's
fun. Things that hard just aren't appealing to me... I like a
challenge, but I don't like beating my head on an unbreakable wall.
The graphics are really great, the audio was nicely done, and the
story was pretty cool. I might just pop back in there to start up a
new character some time soon
Ys
Origin is a great game, but the controls are a little wonky. I might
try to hook up my xbox controller and see how it goes. It's full of
cute sprites, 16 bit musics, and a story of Ys that I haven't played
yet.
Penny Arcade Adventures 3 also went a different route this time
by giving us sprites and bitty music, but it was fantastic. It was a
great direction they took and the writing was superb as usual.
I
was more disappointed in The Secret World than I was happy about it.
I loved playing it, but the graphics had all kinds of problems and it
really just ruined the experience. The levelling
system was great and the stories were really quite fantastic. I even
recorded some Youtube videos for questing... I really enjoyed the
game until the graphics just began crashing me so much. I heard its
gone F2P now, but I also hear the graphics issues aren't sorted. How
sad.
The
Last Story is definitely my most disappointing game of the year. I
waited so long and had such high hopes for this game and then I got
it and it was just so terrible. Everything about it was terrible.
There isn't one good thing I have to say about the game. I was just
so crushed... all that waiting for such a good prospect of a game
came crashing down. Such a let down.
Black Mesa was finally released this year and I love it! Technically it's a
re-release so no GOTY for it, but omg it it so good! They did such an
amazing job of this remake that it's almost like a new game and all
the super achievements are just wonderful.
Borderlands
2 is also a contender for my GOTY. I'm going to do a review of it so
I won't go into too much detail about it here, but oh man it's
wonderful in every way.
When
Torchlight II was in beta, I did a review of it, and I gotta say that
it only got better. A review is in the works for this too so I won't
say a lot regarding it, but I love this game and keep meaning to get
back to it.
Resident
Evil 6 grabbed a platinum for me and is also a contender for GOTY.
This game is amazingly good in all ways. It caught so much flack, but
fuck them. This game is amazing in every way. Music, graphics, story,
game-play, combat, exploration... even the Mercenaries section was
amazing and I don't usually play the Mercenaries. Will be doing a
review soon for it.
Dishonored
has yet to be finished by me, but I've made it a good distance
through. It's such a bizarrely wonderful game. Graphics, audio, and
story are all wonderful and some choices in the game make me really
think that I am a terrible person lol. It's great when a game can
make me question my own morals. Game-play is fabulous as well. I look
forward to finishing this game.
Halo
4 came out towards the end of the year and though I haven't
personally beaten it yet, but I have played a good deal of it and
I've watched my nephew, niece, and sister play shit tonnes of it over
here. It's a great game. The story is captivating and I love the
graphical improvements. The combat is greatly improved as well, but I
hate that they moved the melee again... I wouldn't say it's game of
the year, especially since I've not felt compelled to beat it myself,
but it's a beautiful and intriguing game with a story that is
fantastic.
Man,
I know I've missed something, but I can't think of it right now. So
let's see what my categories are and what I've chosen:
Best
Music: Journey
Runners
Up: Dishonored, Silent Hill: Book of Memories/Silent Hill: Downpour
Note:
Theatrhythm Final Fantasy would be the winner, but it had no original
music, only music from other games, so there was no new and original
tunes
Best
Graphics: Final Fantasy 13-2
Runners
Up: Borderlands 2, Journey
Note:
There were so many good graphical games this year, it was hard to
choose.
Best
Combat: Borderlands 2
Runners
Up: Silent Hill: Downpour, Resident Evil 6
Note:
This was also hard to choose as I loved the combat in ME3 and H4 a
lot as well.
Best
Story: Silent Hill: Downpour
Runners
Up: Mass Effect 3, Halo 4
Note:
A lot of good stories this year, just because one isn't listed,
doesn't mean it wasn't good. I just liked some others better.
Best
Overall Gameplay: Tales of Graces F
Runners
Up: Final Fantasy 13-2, Borderlands 2
Note:
It's hard to find a game that has a great mesh of combat and movement
for me as my hands are so twitchy from nerve damage.
Best
Re-Release: Persona 4 Golden
Runner's
Up: Devil May Cry HD Collection, Tales of the Abyss
Note:
Although there was a lot of things added to Persona 4 Golden, it is
still a re-release of the game, just with some additions.
Biggest
Disappointment: The Last Story
Runners
Up: Xenoblade Chronicles, The Secret World
Note:
TSW was such a disappointment because of all the graphical issues
which made it almost impossible for me to play or enjoy.
Worst
Game: Kingdoms of Amalaur: Reckoning
Runner's
Up: The Last Story, Uncharted: Golden Abyss
Note:
Actually not a lot of truly bad games this year... not that I played
at least.
Game
of the Year: Borderlands 2
Runners
Up: Resident Evil 6, Silent Hill: Downpour
And
there you have it. Borderlands 2 was the best game, for me, this
year. I enjoyed a lot of games and had a great time gaming this year
and all my decisions are purely based on my own opinions. Silent
Hill: Downpour became one of my all time favourite games this year,
taking the place of Silent Hill: Homecoming at number 10, but it
wasn't the very best of the year. It was a great year for gaming and
there are still games from this year that I haven't yet played. I
hope to play them and more in the upcoming year.
06 November, 2012
Third Platinum
Today I got my platinum
in Borderlands. This platinum is for the main game, not DLC, but it
gave me the plat anyway, which is nice. Working on the DLC now. On
the 360 version I played the Hunter and did everything on him, but on
the ps3 version I tried out the Siren. I don't like her at all so
when I beat the game, I started again as the Hunter and things went a
lot better. Siren is fucking easy mode incarnate :( Not in a good
way. I always have preferred the Hunter/Ranger/Sniper anyway. I'm
happy about this plat... took some effort and time. Third platinum
trophy for the ps3. Nice times.
26 July, 2012
This Week in Gaming 20 July 2012 - 26 July 2012
No little blurb today. Not having a good day... will post something in a few days.
This Week in Gaming
Top Three:
The Secret World (PC)
The Secret World (PC)
Shin Megami Tensei:
Persona 3 Portable (PSP)
Fallout: New Vegas (PC)
PC:
F.3.A.R.
Left 4 Dead 2
The Elder Scrolls V:
Skyrim
This Week in Musica:
09 July, 2012
This Week in Gaming 03 July 2012 - 09 July 2012
I've said most of what
I've been doing yesterday so no need for a mini update.
This Week in Gaming!
Top Three:
The Elder Scrolls V:
Skyrim (PC)
Legend of Heroes:
Trails in the Sky (PSP)
Diablo III (PC)
PC:
Portal 2
F.3.A.R.
Left 4 Dead 2
This Week in Musica!
16 April, 2012
This Week in Gaming 9 April 2012 - 16 April, 2012
Top Three Games:
The Elder Scrolls 4:
Oblivion (PC)
MGS HD Collection:
Metal Gear Solid 2: Sons of Liberty (PS3)
Xenoblade Chronicles
(Wii)
DS:
Final Fantasy XII:
Revenant Wings
PS3:
Deus Ex: Human
Revolution
MGS HD Collection:
Metal Gear Solid 3: Snake Eater
PC:
Star Trek Online
13 April, 2012
Final Fantasy XIII-2
So, I wanted to wait a
little while to do my Final Fantasy XIII-2 review so that I could go
through a little bit of the DLC that was promised to us. Now that
that has occurred, I'll proceed. First of all, because I wanted to
get XIII-2 on the PS3, I got XIII on the PS3 & traded in my 360
copy. This pained me a little as I only had two more achievements to
get in the 360 version to get 1000/1000, but I knew I wouldn't be
going back to that game. The PS3 version of the game is much nicer,
more beautiful, and seems to run better, but it just might be that I
hadn't played it in over a year when I got the PS3 version. As an
added bonus, a save file from XIII got me some extra things in
XIII-2.
![]() |
| Kupo! |
The graphics have not
failed to impress me and even though they aren't too incredibly
different from XIII, they seem crisper and more fluid. Blu-ray also
makes it even more lovely and I can appreciate the difference. The
scenery, however, is where it really shines. Although the characters
look mostly the same, the graphics of weather, flora, and fauna are
so much nicer. I was very impressed at the weather in particular.
There is one place that you can control four different types of
weather and it's just amazing. It seems like a small thing, but I
really enjoyed it when it rained, or when the thunder cracked. Oh
man, it was great. Along with the crackling thunder were the other
sounds of the game, obviously. Done well, as usual; I can't really
see them screwing that up, but I am really torn with the music in
XIII-2. Some of it is exceptional and some of it is just the worst
ever. Whereas the majority of the voice acting was splendiferous, I
really, really hated Chocolina's god damn voice. Every time I had to
talk to her I just wanted to brick her. Serah's voice was all
right... annoying, but well delivered. Noel, Hope, and Caius were my
favourite voice work in
this one. Just so precise and wonderful to
listen to. And footsteps? Nope! I'm going to diverge
from my normal procession for a minute and mention the interface of
the game. XIII had an OK interface, but it was hard to see at times.
XIII-2 has corrected this and made it a lot easier to read and what's
even better is they included an option to magnify whatever your
selecting. Making the text bigger is so nice since I have a lot of
issues see shit at a distance. It really helps. Well now, XIII was much
criticised for its very linear game play. The linear story is still
there, but it does a good job at masking that, which is fine. All
games are eventually linear, but the story needs to hide that. It's
done with a lot of time travelling to get to where you need to go,
find the pieces that you need to open the next time gate, and new
time lines to explore in order to see alternate realities. All these
eventually come together in getting to the end, so whereas you might
decide to do one area before the other or make some choices
different, you get the same ending either way. It's not a bad thing;
I did enjoy going through the worlds and seeing all the different
realities the game had to offer.
![]() |
| What is Serah looking at? |
![]() |
| Fascinating windmills... |
Another part of the game play, which is also part of the combat, is
the monster taming aspect. Some relate it to Pokémon in that you
capture monsters, then level them up to use in battle. OK, this is
true, but I didn't really find it much like Pokémon. At the end of a
fight, you have a chance to get the crystal of the monster you fought
and then you can level them up with monster food items you find/buy
in the world. There are monsters for all classes in the game and
they fill the slot of the third person in the party. It's not a bad
system. I didn't revel in the glory of it, but it was actually nicer
than having to manage another stupid character I didn't care about
(the other being Serah as Noel was great). You can make up your own
Paradigm packs to whatever combination you want if you have the
monster crystals, but really I used Rav/Rav/Rav and Rav/Rav/Com the
most with Med/Sen/Med on the side. You can only have three monsters
equipped so unless you want to put a load of stupid time into
levelling up one of each monsters and switching constantly with your
packs, just stick to the three monsters you'll use. While I'm here, the
combat system has been so very much improved upon and I was elated to
see that. Switching Paradigms is instant and as soon as you click on
your new set up, everything is instantly usable. And the best thing?
When the main character you are controlling dies, it switching to
your other. You don't die! I'm so very happy they changed this issue
as it was the worst thing possible in XIII and made no sense at all.
You can change your party leader between Noel and Serah to utilize
their specific
abilities or to just have a change up in battle. The
classes were tweaked a little, though more so through the changes to
the Crystarium. Instead of learning the classes and specific ability
tiers, you just have one Crystarium per character which diverges onto
the other class paths. At certain points in it you can choose one
bonus out of a few (though you choose them all eventually). It's a
more linear way to do it and I thought it was way better than the
previous, bulky process. I had a really good
time in the different time lines. The story was engaging and the
characters were pretty awesome, except for a few retards, one of
which was my female party member. Ugh. It was still better than
having to listen to Vanille cackle all the time or Lightning whine
like a five year old. I was sad that Hope couldn't be a team member,
but thrilled at his part in the game. He was my favourite character
in XIII and I was very happy to see him back. Noel's story was
incredible and really made me feel for him and his plight. It was so
well done, bravo. There is so much to do in the game, including mini
games and all the awesome trophies/achievements you can get. The end
times in the game is fantastic. The ending fights, the ending
cinematic, and even the song was pretty cool. It was worth it for the
time I put in.
![]() |
| Finally the Paradigm system works! |
![]() |
Noel Auditore da
Firenze?
|
![]() |
| Commander Serah Shepard? |
Final Fantasy is a huge
series and full of many games with their own spin off, but that being
said, it's not for everyone. A lot of people are also sick of the
series and that's their right, but I would still recommend playing
this game, at least once through. It surprised me, I admit it. I
wasn't going to play the game, but in the end, how could I not. It's
Final Fantasy. Give it a go if you're interested in JRPG's. It's
worth some time :)
![]() |
| At least someone got an awesome haircut |
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