Showing posts with label star ocean. Show all posts
Showing posts with label star ocean. Show all posts

16 January, 2017

GOTY 2016 pt 1

A bit late, but here it goes. As always this list is based on the games that I personally played of the new games in 2016 in the UK. Remastered, and HD re releases are not included unless there are significant changes (not just graphical/audio).

Rise of the Tomb Raider (20 yr celebration ed.)
Fire Emblem Fates
Star Ocean: Integrity & Faithlessness
Dark Souls III
Final Fantasy XV

It's a tough list. They were all exceptional, and usually when a Souls game is in the list, that's no contest, but this time it comes down to three pushing through. Fire Emblem, Dark Souls, & FF15.

To be continued...

08 September, 2016

Almost a year

Well, it's been almost a year since my last post. I haven't revisited SOMA due to the large amount of games left to play. My rental queue is constantly full.

I've been trying to stream more often, even though I'm not speaking, and it's fine. I enjoy streaming, even if I'm not talking. Twitch is my prefer. I've tried streaming with YouTube, but eh.

The first Dark Souls 3 dlc is coming out soon, so I'm looking forward to that. Loads of games coming, I'll mention in another post.

I'm playing Atelier Sophie, Project Diva X, Deus Ex Mankind Divided, and Tomb Raider Definitive. Since I last posted I've played, just in alpha order:

Star Ocean IaF: great game, beat it, but taking a break before next play.

Alien Isolation; pretty ok, though haven't best it yet.

Arslan, tWoL: great concept, but it was trying to hard to be Dynasty Warriors, and nothing really meshed.

AssCreed, Syndicate: really a great game, but not beat it yet as I played it right after AssCreed Chronicles, so I was a bit burnt out. Side note, Chronicles is awesome.

Borderlands HC: can't go wrong with these games... Love them.

Broken Age: not my kind of game at all.

Croixleur Sigma: a fun game, but a bit repetitive.

No Man's Sky: beautiful, but a let down. I'll probably make a post later.

Everybody's Gone to the Rapture: the end was a super disappointment, but the journey there was amazing.

Furi: fantastic, but I can't even beat the first boss on easy. I don't have the dexterity or response in my hands due to my nerve damage.

Layers of Fear: very good game, and story. I haven't done the dlc yet.

Salt and Sanctuary: one of the best indie games I've played. Gets almost everything right.

Tales of Zestiria: I'll make a post on this probably. Great game with a despairing flaw.

Now I must go deal with kittens. Will post more later.

08 February, 2011

30,000!

Though it's not Friday, I don't care, this is what I've been playing... FINAL FANTASY 13 FOR FUCKS SAKE. What the hell. I know. Despite the scathing review I game this game a while back ( this nonsense ) I came back to it (almost a full year later) because my younger sister decided to play it over here for a bit. I watched the Optima shifting, the fights, the music, the graphics. The annoying as hell footsteps... and I became a little nostalgic for the grind. Yes the grind. The devious devil of disaster that is the Post Game of FF13. After a year though, it wasn't too terrible coming back.
A few battles here and there and I slid back into it. A little quick research on where I was going with my weapons and some good Optimas to set up and I was back in the game. Literally. I went from 62 hours to almost 100 in like a weekend. So what have I got to show for it? I have now finished every mission there is to finish and have five starred about 85% of them I think, but I don't know that I will five star them ALL... that achievement might be a bridge too far. Besides that one, the only other achievements I am missing are hold every item/weapon/accessory, kill a long gui whatever, and fully develop every character (which I'm close to).
After the pain of going through this game once already and now having to watch my sister go through it (though I don't really mind that), I can safely say that once I have finished these achievements, I will not play this game again. My nostalgia has begun to fester into a seething resentment for the lack of any kind of replayablity in this disaster of a game.
The big deal of this post however is that with FF13's rage inducing grindfest, I have toppled over the 30,000 gamerscore mark and at this time sit at 30,209 gamerscore. It was a nice time when it happened... I just sort of scooted from 29k to 30k and hardly noticed it until I checked how many achievements I had left to get. It's nice to have an even starting number again, though it will be over soon. Back to the grind.

29 January, 2011

This Week in Gaming: 23 Jan - 29 Jan 1011

The week hasn't been the best for gaming as I've been on the doorstep of death for most of it. Story of my life, hm? I have had a good chunk of time playing, but not a wholly diverse amount of games in general.

00. Star Ocean: The Last Hope International

01. Ghost Trick: Phantom Detective
02. Persona 3 FES
03. Shin Megami Tensei III: Lucifer's Call
04. World of Warcraft
05. Dissidia: Final Fantasy

11 June, 2010

Lost Odyssey


There are some who would say that comparing a game to Final Fantasy X might not be a good thing, but I am not one of those people. Lost Odyssey sat on in my 360 shelf for months before I got around to trying it out & I am wholly saddened by this. To think that such a game sat neglected for so long... well I have discovered its joy now, so the past can remain just that. If we could have had this game as Final Fantasy X-2 or Final Fantasy 11, then my life would have been a lot happier during those dark times, but perhaps it was worth the wait for this quality of game. Mistwalker is responsible for making this game (with some help from feelplus) & some of you might know that they are the ones also guilty of making Blue Dragon, which isn't the worst game, but it could have been a lot better. On the other hand, Mistwalker (a Japanese game dev studio founded by Hironobu Sakaguchi, who created Final Fantasy) are supposed to release The Last Story later this year which I am eagerly awaiting.

Before I start the run down, I want to touch on the writing in this game. Yes, the story's writing was spectacular, but not as fantastic as were the Dreams. Through-out the game are Dreams from the lives of the main characters which you can read through when you find. 'Read through?!' you might say, in a voice which China would recognise as a national threat, but this is not a bad thing. These Dreams, more to say Memories, are so well written that everyone I know, who takes the time to read them, is moved. Even those who haven't played the game. This probably isn't true for the entirety of the world, but for my small section of this universe it is. I have never encountered writing like this before in game form or book form. I was truly blown away. By far, the best part of the game are the moments I spent 'dreaming' & delving into the past of my characters. On to the game! Graphically, this game is beautiful! Not the best of the best graphics, but I think that it comes close, especially for a game released in 2007 (JP). As for the style of the graphics, that Eastern 'Korean' look as many called it (what?), I adored it. From the introduction of Kaim all the way to the end of the game & beyond to the option dungeon, the art style wooed me entirely. Maybe it's because I already have a love for that style & wholly wish more games would adopt it, but I really do think it was done exceptionally well. Animations were spot on & movement through-out the word was done great. Cities, villages, towns, mountains, forests, vast wastelands, & industrial sites all looked both realistic & surreal at the same time which is basically normal for how I see things anyway. Movements
were like being stuck in this fantastic dream-world for the entire game & every step you take through this world was a visual treat. Coming into this game, I was immediately in love with the music aswell. Little wonder since it was composed by Nobuo Uematsu who has managed to never compose something I did not love. Although, it isn't just the music, but the sound of the game. Everything about the audio. Yes, you can hear your footsteps, but there are parts of the game where if you didn't hear your footsteps you would start to get a bit paranoid about what was going to happen next. The music & sound effects blend well together, especially in the dreams; I didn't mind any of it; I craved it! The game play was very much like Final Fantasy X, but much improved upon. I went back & threw in FFX just to make sure I wasn't entirely crazy, wishing that they had made these similarities, & I was pleased to see it was very much the same. Again, this is a good thing, people. FFX had some of the best control & battle game play in any game, to me at least. Back in Lost Odyssey now, though. Battles are handled so well with your team of five characters in your battle party at any one time. At the final point of the game I had all four Immortals & one mortal in my team, but was surprised at the end boss when all my mortals decided to go 'save' the Immortals & I was left to fight the final boss with only my four Immortals. This might sound like shit on paper, but it actually worked out pretty well. I mean, my Immortals do have the abilities of all my mortal characters any road & I was about 50 levels over level by the time I got to the last boss (yea, I got distracted with the 40+ hours of side quests you can do). Overall, the game play through-out the game was great. I have no complaints about it. Even sitting here now & thinking about the game, popping it in for a quick refresher, I have only one issue with the game (to be said later). Even better actually is that if an Immortal dies in your party, after three turns they will automatically revive themselves (they ARE immortal after all guys) which means you only ever have to revive your mortals, or if you're in a super hurry you can revive your immortals as well. Some might see this as a cop out or lame game mechanic, but storyline wise it is right there! Your characters are IMMORTAL,
they aren't going to stay dead if they fall in a battle. I've already commented on the writing of the game, which was phenomenal, though I will say again that whereas the story is a great one & I was enthralled with how it was told, the Dreams were really the cream on the pudding here, but even the main story got a few tears out of me, especially the Epilogue. I know I often say I don't get emotional about games too much, yet most games I review I say, oh I got emotional blah blah, but I'll tell you know that the amount of games I review & the amount of games I play differ vastly. Vastly. So what you see here is a mere fraction of the amount of time I've laid into games, it would make sense than I would only review the ones which were so epic they mean something more to me than a normal game would. I won't review a game I didn't think was worth my personal time to play. I may get a little harsh in my reviews, but in the end, I wouldn't review a game that didn't give me some joy at some time to play (except Borderlands which was fake joy followed by failure). Another really wonderful part of the game were the side quests. While not grand in number, though there were a fair few, they were in depth & so great to do. Finding all the Dreams were one of them which I went after first. Giving insight to the world & also to your characters, the side quests were more than just 'mini-games' you could do for gamer points. They were mini stories you could follow through & at the end of each was a small phial of insight about the character the quest revolved around, or the city you got it in. The lives of those NPCs you met, the history of the land you walked on. It wasn't just fluff thrown in at the last minute; I really wanted to know more at the end of these quests. I wanted to become a part of the world I was traversing. All this being said, there is ONE achievement which I don't know if I will finish... the Treasure Trove one. Now there is a nice thing they've done with this... as you can probably determine, this achievement requires you to loot everything you can in the game, all treasure. This includes posters, chests, lamps, vases, pictures, grass, trees, rocks, steam vents... well you get the idea. The nice thing is that if you missed stuff in an area you can no longer get to, they appear at an Auction House in a city you will always have access to. You can go back to the city & purchase the items at Auction until you've bought all the items you can possibly get from areas you can no longer access. Of course, this still leaves places you CAN access which is a mother load of pain as the places are so intricate that you could spend hours & hours (& many have) looking for all this shit just for this stupid achievement. This is NOT fun. The one complaint I have in the overall of this game. 
Before I end this, I want to comment on the post game or the new game+. Simply put, shit. You start at level 50, nothing else. That's all. Level 50, go play the game again. Lame, but not really a complaint since nothing is offered else in the post game, I have no desire to play it AGAIN, which isn't to say I don't want to play my end file again, which I am liable to do many more times... I still must max my levels after all. Also in this little end blurb I will mention the game is four discs long, but this doesn't matter to be honest. Just install one disc at a time if you'd like. There's no disc swapping once you move forward, so having to progress to the next disc ever 15 hours or so isn't a big deal. I really don't understand the shit people say about games being a few discs long. If it's a good game, I don't care if it's 10 discs as long as I don't have to keep swapping when I want to go back to another town (Star Ocean TLH, I'm looking at you -_- ) I enjoyed this game, greatly. I love this game wholly. I would put it in my top 10 greatest games of all time for sure & would recommend a play through of this game. When I finished it I had 840/1100, but I did get sidetracked with side quests & such which accounted for many points in the end. Now sitting at 950/1100 I will probably go all the way not for the points (well maybe a little! It is a large chunk), but I just want to see everything the game has to give me! I want to explore it thoroughly.

11 March, 2010

Gaming Week 2010 06 March - 12 March

Final Fantasy 13 (360)
     - So incredible my heart soars!
Magna Carta 2 (360)
     - Such a wonderful & fun game
Left 4 Dead (360)
     - Death to zombies is NEVER a bad thing
Clive Barker’s: Jericho (360)
     - The amount of gore is noteworthy & glorius

Ace Attorney Investigations: Miles Edgeworth (DS)
     - Hilariously addicting.

Final Fantasy 12 (PS2)
     - Such a brilliant game
Star Ocean: Till the End of Time (PS2)
     - Addictive & wonderful in tale telling
Shin Megami Tensei: Digital Devil Saga (PS2)
     - One of the best games ever made

06 March, 2010

Gaming Week 2010 27 Feb - 05 March


Very sorry for the delay in getting this gaming week out. I was heavily distracted by Star Ocean: Till the End of Time.

Star Ocean: Till the End of Time (PS2
     - An encompassing & epic story
Final Fantasy XII (PS2)
     - The fabulousness of this game never gets old
Baroque (PS2)
     - Whenever I feel a little too happy with life, I pick up this awesome game

Eternal Sonata (360)
     - The tale of musical awesome
Left 4 Dead (360)
     - Incredibly fun on 360 & PC as well
Infernal: Hell's Vengence (360)
     - Shit game of utter balls; don't bother with it

Ace Attorney Investigations: Miles Edgeworth (DS)
     - Hilariously addicting.

20 February, 2010

Infinite Undiscovery


When I first started playing Infinite Undiscovery I was devastated by the game. Even more shattered was my poor materia heart at the mere thought that tri-Ace could produce anything other than gold. I pressed on through about two hours of agonising game-play in the hope that somewhere there would be a hitch I could grab on to... then I turned it off & put it away for the better part of a year and a half. Earlier this month I was working on some Star Ocean: TLH achievements and decided Hey, why not give my old Infinite Undiscovery another go? Maybe I've matured as a gamer! Unfortunately, this was not the case. Not that I hadn't matured as a gamer, which I have, of course, but IU was still agonising and defeating me at every turn. Resolved to NOT play the game on Pansy mode, I ploughed through the prison. Fought my way up the endless staircase and braved the black forest of what-the-fuck-I-can't-see-fucking-shit. Finally, I emerged into a clearing facing none other than... myself? A little disappointed by the seemingly brick walled storyline, I put the game down for another week as I grabbed a few more achievements in Star Ocean: TLH. Then one foggy, snowy morning I glanced over at my game shelves & my eyes caught the glint of Infinite Undiscovery, sparkling in the dawn's light. Why not? I put it in again, left the camp with Aya in my arms, dodging the dragon at every turn, somehow managing not to get fucked by his fiery breath.


Upon reaching the village of Nolaan I set my obviously eventual girlfriend (seriously, three hours into the game, if you didn't realise this would happen in the next 40 hours of game play you're retarded) and was bombarded by the stupidest party members I would meet in the game. Oddly enough, my rage at the annoyingness of their personalities fuelled me on. I refused to be beaten by twin spell casting twat whores. Slowly, gaining a grip on the combat mechanics (after forty minutes of reading online advice about combat because the game does shit for explaining it), I moved through the caves, learning to use my connecting skills for useful events and hidden secrets. 
By the time I emerged from the Shrine, flute in hand, I knew that something had occurred at some point in the last sixty minutes. Something I couldn't explain. Something magical. I found myself only playing Infinite Undiscovery from that moment on. I forgot about Star Ocean: TLH. I let other games slip away. I would turn on the 360 before even my computer when I came into the room. It was as though some veil had been lifted from my eyes and I could truly appreciate the glory of this game. Now, normally I say that if it takes you some time to get into a game, it's a failure as a game because you should be hooked from the beginning. I will remove that statement from my data banks now & admit that I was wrong. Infinite Undiscovery took me completely by surprise & captured me firmly in it's grasp. At first, it's graphics were a little meh, but as the game pressed on, the cut scenes really impressed me, & the general graphics of the game playing portions were nice in themselves. They weren't the best ever made, but they were very nice.


The voice acting was good, I suppose, as far as Western voice actors can take it. I would have liked to have the option of Japanese voice actors (I loved that option in Enchanted Arms) with English subs, but alas, some things are not to be. As well as good voice acting, the soundtrack was very lovely as well. Beautiful pieces fit into storyline events in a perfect symbiosis which wrenched at my little black materia heart during some very dramatic scenes. The story, I began to find out, wasn't as transparent and convoluted as I had previously thought.  Close to the end of disc one, occurred an event which I had no idea would happen and, to be completely honest, took me by surprise in a way which brought a tear to my eye. Surprised as the emotional impact this game had on me, I considered setting it down for a few days, but I found I could not. I had to le press on.  I couldn't believe it when the end of the game rode along, the final cut scenes of immense drama, & the epilogue. I was stunned to feel tears running down my cheeks & I am not ashamed to say it. I'm not an easily emotionally reactive person to 'touching' moments & the like, so for this to occur was an event. The story grew on me like Watermelon Sours. You have a glass thinking how nice it is.

This tastes like Jolly Ranchers and hey, why not have a few more glasses? Oh man, this is like candy, I wonder why it's not having any effect on me? ~Stands up~  How did I get on a desert island? 

That's the best way to describe the subtle grasp the story entwined me with. Even now, I am pained to take time away from the game to write up this review, but I realised I had to do it now or I'd loose another five weeks to the Compulsive achievement. As I moved through the game, I found myself not really giving a shit about the achievements; I just wanted to get through the game, to see the next stage. I felt like a gamer again &; not like an achievement whore. It was such a nice feeling. When I beat the game & saw my 600+ round up of points, I was shocked, I must say. I hadn't even realised I was getting the achievements, I had been so wrapped up in the game. So I started another play through on Normal (even though I unlocked Hard) & got a lot of the optional achievements in that run through, as well as some missables. Hard mode is what I shall do the Compulsive, Treasure Chest, & Cherubic Gate achievements on. The rest I will finish up on my Normal Clear Data. Infinity mode looks so ghastly and you only end up getting ONE, yes ONE, point for it... and that comes from defeating the Ethereal Queen on Infinity Mode. It seems a little retarded, to be fair. I have seen videos of Infinity Mode and well... tri-Ace, you never change. I will do it one day, but after getting the other 999 points, I will set the game down and very, very slowly work on Infinity. Star Ocean: TLH still requires my attention and soon Final Fantasy XIII will be out and my life will vanish from existence at that time. I never thought I'd recommend a game so highly as I do with Infinite Undiscovery. Shocked and amazed, I bring it to a game sitting in my top 10 games of all time. Please give it a go, get past the first few hours. After Castle Prevent it all gets so much better. Oh yes... download the vouchers from the 360 store. They are free & will help you so much for crafting (which is awesome by the way! I know I didn't mention it a lot, but seriously the crafting rocks!)



19 February, 2010

Gaming Week 2010 07 Feb - 19 Feb

Infinite Undiscovery (360) - Even more awesome than before.
Star Ocean: The Last Hope (360) - Epicly awesome.
Flower, Sun, and Rain (DS) - Eternally confusing.
Final Fantasy XII: Revenant Wings (DS) - Tactical joy.
Final Fantasy IV (DS) - Always awesome.
Apollo Justice: Ace Attorney (DS) - Always fun.
Dirge of Cerberus: Final Fantasy VII (PS2) - Always epic and awesome.
Chaos Legion (PS2) - Hack n' slash joy.
Devil May Cry 3: Dante's Awakening: Special Edition (PS2) - The best of the DMC games.

12 February, 2010

Gaming Week 2010 06 Feb - 12 Feb

Star Ocean: The Last Hope (360) - A epic tale of awesome
Infinite Undiscovery (360) - A fantastic story of incredible epic
Devil May Cry 4 (360) - Always awesome
Final Fantasy X (PS2) - Fantastic
Dirge of Cerberus: Final Fantasy VII (PS2) - Always awesome
Chaos Legion (PS2) - Hack n' slash joy
Devil May Cry (PS2) - Nostalgic enjoyment
Devil May Cry 3: Dante's Awakening: Special Edition (PS2) - The best of the DMC games always
Final Fantasy IV (DS) - Always incredibly awesome
Flower, Sun, and Rain (DS) - Cryptic & mesmerising in an addictive way 
Aion (PC) - Still ambivalent