Today I got my platinum
in Borderlands. This platinum is for the main game, not DLC, but it
gave me the plat anyway, which is nice. Working on the DLC now. On
the 360 version I played the Hunter and did everything on him, but on
the ps3 version I tried out the Siren. I don't like her at all so
when I beat the game, I started again as the Hunter and things went a
lot better. Siren is fucking easy mode incarnate :( Not in a good
way. I always have preferred the Hunter/Ranger/Sniper anyway. I'm
happy about this plat... took some effort and time. Third platinum
trophy for the ps3. Nice times.
06 November, 2012
26 July, 2012
This Week in Gaming 20 July 2012 - 26 July 2012
No little blurb today. Not having a good day... will post something in a few days.
This Week in Gaming
Top Three:
The Secret World (PC)
The Secret World (PC)
Shin Megami Tensei:
Persona 3 Portable (PSP)
Fallout: New Vegas (PC)
PC:
F.3.A.R.
Left 4 Dead 2
The Elder Scrolls V:
Skyrim
This Week in Musica:
09 July, 2012
This Week in Gaming 03 July 2012 - 09 July 2012
I've said most of what
I've been doing yesterday so no need for a mini update.
This Week in Gaming!
Top Three:
The Elder Scrolls V:
Skyrim (PC)
Legend of Heroes:
Trails in the Sky (PSP)
Diablo III (PC)
PC:
Portal 2
F.3.A.R.
Left 4 Dead 2
This Week in Musica!
16 April, 2012
This Week in Gaming 9 April 2012 - 16 April, 2012
Top Three Games:
The Elder Scrolls 4:
Oblivion (PC)
MGS HD Collection:
Metal Gear Solid 2: Sons of Liberty (PS3)
Xenoblade Chronicles
(Wii)
DS:
Final Fantasy XII:
Revenant Wings
PS3:
Deus Ex: Human
Revolution
MGS HD Collection:
Metal Gear Solid 3: Snake Eater
PC:
Star Trek Online
13 April, 2012
Final Fantasy XIII-2
So, I wanted to wait a
little while to do my Final Fantasy XIII-2 review so that I could go
through a little bit of the DLC that was promised to us. Now that
that has occurred, I'll proceed. First of all, because I wanted to
get XIII-2 on the PS3, I got XIII on the PS3 & traded in my 360
copy. This pained me a little as I only had two more achievements to
get in the 360 version to get 1000/1000, but I knew I wouldn't be
going back to that game. The PS3 version of the game is much nicer,
more beautiful, and seems to run better, but it just might be that I
hadn't played it in over a year when I got the PS3 version. As an
added bonus, a save file from XIII got me some extra things in
XIII-2.
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| Kupo! |
The graphics have not
failed to impress me and even though they aren't too incredibly
different from XIII, they seem crisper and more fluid. Blu-ray also
makes it even more lovely and I can appreciate the difference. The
scenery, however, is where it really shines. Although the characters
look mostly the same, the graphics of weather, flora, and fauna are
so much nicer. I was very impressed at the weather in particular.
There is one place that you can control four different types of
weather and it's just amazing. It seems like a small thing, but I
really enjoyed it when it rained, or when the thunder cracked. Oh
man, it was great. Along with the crackling thunder were the other
sounds of the game, obviously. Done well, as usual; I can't really
see them screwing that up, but I am really torn with the music in
XIII-2. Some of it is exceptional and some of it is just the worst
ever. Whereas the majority of the voice acting was splendiferous, I
really, really hated Chocolina's god damn voice. Every time I had to
talk to her I just wanted to brick her. Serah's voice was all
right... annoying, but well delivered. Noel, Hope, and Caius were my
favourite voice work in
this one. Just so precise and wonderful to
listen to. And footsteps? Nope! I'm going to diverge
from my normal procession for a minute and mention the interface of
the game. XIII had an OK interface, but it was hard to see at times.
XIII-2 has corrected this and made it a lot easier to read and what's
even better is they included an option to magnify whatever your
selecting. Making the text bigger is so nice since I have a lot of
issues see shit at a distance. It really helps. Well now, XIII was much
criticised for its very linear game play. The linear story is still
there, but it does a good job at masking that, which is fine. All
games are eventually linear, but the story needs to hide that. It's
done with a lot of time travelling to get to where you need to go,
find the pieces that you need to open the next time gate, and new
time lines to explore in order to see alternate realities. All these
eventually come together in getting to the end, so whereas you might
decide to do one area before the other or make some choices
different, you get the same ending either way. It's not a bad thing;
I did enjoy going through the worlds and seeing all the different
realities the game had to offer.
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| What is Serah looking at? |
![]() |
| Fascinating windmills... |
Another part of the game play, which is also part of the combat, is
the monster taming aspect. Some relate it to Pokémon in that you
capture monsters, then level them up to use in battle. OK, this is
true, but I didn't really find it much like Pokémon. At the end of a
fight, you have a chance to get the crystal of the monster you fought
and then you can level them up with monster food items you find/buy
in the world. There are monsters for all classes in the game and
they fill the slot of the third person in the party. It's not a bad
system. I didn't revel in the glory of it, but it was actually nicer
than having to manage another stupid character I didn't care about
(the other being Serah as Noel was great). You can make up your own
Paradigm packs to whatever combination you want if you have the
monster crystals, but really I used Rav/Rav/Rav and Rav/Rav/Com the
most with Med/Sen/Med on the side. You can only have three monsters
equipped so unless you want to put a load of stupid time into
levelling up one of each monsters and switching constantly with your
packs, just stick to the three monsters you'll use. While I'm here, the
combat system has been so very much improved upon and I was elated to
see that. Switching Paradigms is instant and as soon as you click on
your new set up, everything is instantly usable. And the best thing?
When the main character you are controlling dies, it switching to
your other. You don't die! I'm so very happy they changed this issue
as it was the worst thing possible in XIII and made no sense at all.
You can change your party leader between Noel and Serah to utilize
their specific
abilities or to just have a change up in battle. The
classes were tweaked a little, though more so through the changes to
the Crystarium. Instead of learning the classes and specific ability
tiers, you just have one Crystarium per character which diverges onto
the other class paths. At certain points in it you can choose one
bonus out of a few (though you choose them all eventually). It's a
more linear way to do it and I thought it was way better than the
previous, bulky process. I had a really good
time in the different time lines. The story was engaging and the
characters were pretty awesome, except for a few retards, one of
which was my female party member. Ugh. It was still better than
having to listen to Vanille cackle all the time or Lightning whine
like a five year old. I was sad that Hope couldn't be a team member,
but thrilled at his part in the game. He was my favourite character
in XIII and I was very happy to see him back. Noel's story was
incredible and really made me feel for him and his plight. It was so
well done, bravo. There is so much to do in the game, including mini
games and all the awesome trophies/achievements you can get. The end
times in the game is fantastic. The ending fights, the ending
cinematic, and even the song was pretty cool. It was worth it for the
time I put in.
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| Finally the Paradigm system works! |
![]() |
Noel Auditore da
Firenze?
|
![]() |
| Commander Serah Shepard? |
Final Fantasy is a huge
series and full of many games with their own spin off, but that being
said, it's not for everyone. A lot of people are also sick of the
series and that's their right, but I would still recommend playing
this game, at least once through. It surprised me, I admit it. I
wasn't going to play the game, but in the end, how could I not. It's
Final Fantasy. Give it a go if you're interested in JRPG's. It's
worth some time :)
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| At least someone got an awesome haircut |
03 April, 2012
Silent Hill: Downpour
At
the time of this writing I've almost completed my second play through
of Silent Hill: Downpour on the PS3. I'd heard that it got bad
reviews & negative feedback, but that doesn't add up to feedback
I've personally got from it. People I know who've played it really
enjoyed it & I'm no different. Silent Hill: Downpour has now
replaced Silent Hill: Homecoming as my favourite game in the series.
A big claim, I'm sure, & it comes from having played all the
Silent Hill games there are, excluding Arcade, which I can't find for
the life in me. So what makes this game so incredible? Let's move on
to the review with a warning that I'll be including some spoilers
here & there, but I don't think anything massive. The
game play of Silent Hill has always been one which manages to suck me
into it & Downpour is no different. It took me a little while to
realise that as you got hit, the amount of blood on your outfit
showed how damaged you were. You can
check on the Statistics screen about your health %, but I found that
just paying attention to the state of my clothes was easier. I didn't
realise it at first because I automatically assumed that my clothes
would always be drenched in blood or tattered.. this is
a Silent Hill game after all. Moving around Silent Hill is a chilling
experience which is only heightened
by the dismal weather; rain &
fog. If it's not foggy & wet, it's drizzling or even a full on
thunder storm with bizarre lilac lightning, reminiscent of a
screaming ladies scream, but we'll get to that in a few. One thing
that usually annoys me in games is being able to hear your own
footsteps, but I didn't mind it too much in Downpour. It sort of fit
& the footsteps made sense. Like on grating, it would sound like
walking/running on grating, & puddles splashed. It became natural
& part of the background noise, which is nice. Doing tasks &
moving through inventory was also done well as I never felt
aggravated at a move I had to do or something I needed to get from my
pockets. It was handled really well.
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| Creepy fog & unnerving drizzle |
I'll
move right into the combat now & say that it was miles better
than Homecoming. Whereas Homecoming has good combat ideas, they came
off a bit awkward at times; especially with jumping back up or
dodging. Downpour doesn't let you dodge or jump back up, but it does
let you block & something I found awesome about that is your
block is dependant about what item you have as a weapon. Like if you
block with just your hands/arms, you take damage, as you're blocking
with your body, but it's less. If you block with a frying pan or
something, then you can block a little damage, but it will probably
break. Blocking with things like chairs or harpoons or fire
extinguishers will prevent damage for several blocks. The monsters
have patterns you can follow if you pay attention & that is a key
factor in beating them. You need to keep your eyes open &
sometimes it's better to just run. Seriously. You need to run from
some battles or you will die. This is a great thing they pulled over
from Shattered Memories. All the monsters have names you can find at
the awesome Silent Hill Wiki, but since I don't check anything the
first time I go through a
game, I had to come up with names for them
all & they sort of stuck lol. It will be easy to determine what
I'm talking about though; the names are rather descriptive. You can
use loads of things to attack with from guns as melee to rocks on the
ground to rakes & shovels. One part which also belongs in the
combat section is the Otherworld. In Downpour your trek through the
watery Otherworld will, primarily, involve you fleeing from the Void,
which I nicknamed Wtfisthatthingomgrunrunrunrun. It involves quick
thinking, paying attention to your surrounding, & using every
second in the best possible way as you run down halls & through
obstacles without getting sucked into its disintegrating grasp. It's
a little harrowing, actually.
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| Beware the screams of the damned |
Following
the combat system is going to have to be the graphics. They are not
the best graphics to have ever been & the monsters are the best
graphics in the game. That isn't saying that the graphics are shit;
they are quite good, but not the best of games out there. Silent Hill
has never had the best graphics available to the gaming community,
but it hasn't needed to. The only real issue I have in the game is
the FPS issues that are hindering it as you progress through the
game; I actually attribute it to all the save files you can have as
the game auto saves & doesn't delete the auto saves, but makes
new ones, creating huge caches of auto saves that it searches through
constantly.
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| Puzzles have varying difficulty |
We've seen this in other games & they will probably
patch it, but for now, the graphics suffer a bit. That's more
performance, than graphics, however. As I said, things look nice, not
holy shit real, but nice. The water looks so real & the monsters
are truly ghastly to look at sometimes. Especially the second to last
boss you fight... wow, impressive in a very real way. The ambiance &
dreary world permeates every move you make & it draws you in. This
is also brought in by the sound & music. Together with the
ambient tracks, & also the actual OST by Daniel Licht, Silent
Hill eats your sanity away. The giggling, the echoing, the screams,
the strange little noises here & there... together with imagery &
sometimes lack of anything, unnerves you in a big way. Some of the
buildings you head into are further creepified by the music that
plays & it's not all original music... there are old songs, like
Born Free by Andy Williams & Nobody Knows The Trouble I've Seen
by Louis Armstrong, & some more modern sounding ones too that
start playing & give the world a surreal aspect. I'll make a list
at the end of all the licensed music, which I recognised, used in the
game as I don't think there is a list out there that I can find. The
music is amazing & I got the OST before I was even done with the
first play of the game.
The
story & side quests. I'll start off by saying that the side
quests are a truly amazing addition to the world of Silent Hill. No
more are we guided from start to finish, wondering about the town or
wishing we could see more. These quests give you the chance to stray
from the path & explore the town of Silent Hill. It takes you
into the lives of people who lived there & lets you find out more
about the inhabitants. It's often been said that the world of Silent
Hill
that we see, is not the world that anyone else sees. Not only is
it the world of our characters only, but it might be completely
different than the inhabitants even. There is a part in Silent Hill 3
where Heather is speaking to Vincent Smith & she mentions the
monsters she's facing & Vincent says 'Monsters?
They look like... monsters to you?
' Even though he says he's just joking when Heather
gets worried, he really isn't. The monsters being fought in the game
are not monsters, they are people. Silent Hill bends reality, as
Bobby says in Downpour, it does 'strange things' to reality. This is
actually reinforced a little by the unseen scoring system in Downpour
that determines your ending... if you kill monsters, your score gets
worse, but if you just incapacitate them & go, then your score
actually goes up; it gets better. I could talk forever about the
theories around Silent Hill, but I'll stick to this game of course. This
all comes into the side quest situation in that you can see how
people are slowly going mad from Silent Hills invisible punishment
system. As the people, who live in Silent Hill, become more obsessed
with guilt or passion, or whatever, the town begins distorting their
world & how they see life & it's amazing to go through the
quests & take that journey into oblivion with them. The quests
are done really well & give you a genuine creepy feeling. There are also quite a number of awesome Easter eggs pertaining to the other Silent Hill games; pictures of previous characters & locations, & also a room that looks exactly like Henry's from The Room. One
quest in particular, The Gramophone, was so unnerving that even
though I was in a well lit room with my nephew sitting next to me
playing Halo multi-player loudly (this was my second run so I didn't
mind the non Silent Hill noise), it was still so freaky that even he
stopped his game, dying several times, his eyes glued to my screen as
I controlled the slow, inevitable death that was occurring. It was
all encompassing.
The
main storyline is not obvious at first. You're thrown into the game
with blood on your hands almost immediately & you don't know
why. You're told to do something that is much like skewering a pig,
but to a person & the game wants you do to it for no known
reason, brutally & without remorse. This sets a rather dark stage
that ends up following you through the entire game. As you move
through the story, you meet a few other characters, a few of them are
not explained in the game, & their fate is unknown in every
ending, with resolution only coming to two characters, & even
then, it's left a little weird. I didn't figure out the entire canon
story until close to the end & that's a good job on the game for
keeping me guessing that long. It's a creepy story that opens you up
to guilt & self delusion, & how that can become reality &
the world you live in. You create your world by your actions &
what you do effects how you see things. Living inside yourself is a
big theme & the need to come to terms with that & accept
truth instead of delusion is a driving point.
![]() |
| Monsters? |
![]() |
| Henry's room from Silent Hill 4: The Room |
![]() |
| What is real? |
In
the end of all things, this game is not worth the disservice it was
given. You can choose your difficulty for both gameplay & puzzles, each has its own setting. Silent Hill is a series that holds the award for being the only series that can seriously freak me the fuck out. It is entrancing, beautiful, creepy, & haunting, & if
you're a fan of the genre of horror/survival horror, then you should
pick it up. If it's not your style, then nothing I'm saying will
really make you want to play it, & that's fine. I'll rank this
game mighty high in my favourite games ever.
Edit: 05 April, 2012: Silent Hill: Downpour is now my first platinum trophy. I love this game & the amazing ambience, voice acting, & story therein. I hope that the voice actors will return in other games, especially Murphy's voice actor. Amazing work on this fantastic game.
Now I will place the licensed music that I heard so you can check it out. Also, be sure to listen to the OST from Daniel Licht (he also did the music for Dexter).
Edit: 05 April, 2012: Silent Hill: Downpour is now my first platinum trophy. I love this game & the amazing ambience, voice acting, & story therein. I hope that the voice actors will return in other games, especially Murphy's voice actor. Amazing work on this fantastic game.
Now I will place the licensed music that I heard so you can check it out. Also, be sure to listen to the OST from Daniel Licht (he also did the music for Dexter).
Andy
Williams – Born Free
Louis
Armstrong – Nobody Knows The Trouble
James
Vincent McMorrow – If I Had A Boat
Doves
– Willow’s Song (Bury Version)
Anna Ternheim – Words of Love
Anna Ternheim – Words of Love
Ed
Harcourt – Here Be Monsters
Jonathan
Singleton & The Grove – I’m Afraid of Storms
Highwaymen – Silver Stallion
The Coals – I Wanted A Lover, I Needed A Friend
Kris Kristofferson – Why Me Lord
Ed Harcourt – From Every Sphere
Highwaymen – Silver Stallion
The Coals – I Wanted A Lover, I Needed A Friend
Kris Kristofferson – Why Me Lord
Ed Harcourt – From Every Sphere
Anna
Ternheim – Off the Road
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| Welcome to Silent Hill |
04 September, 2011
Deus Ex: Human Revolution
I can't tell you how long I was glued to my television, playing Deus Ex: Human Revolution, because there's no timer or clock which records time and Raptr doesn't track PS3 playing time, automatically, for some retarded reason. If I had to estimate I'd say I've played it around 50ish hours at this point.
Well then... graphics! Wow. Seeing some initial screens, I was a little disappointed, but coming into the game (which I got on the PS3 by the way) I was amazed. From the opening FMV to the actual game play, the graphics were beautiful. A lot of people complained about that bronze overtone, but I really loved it. It set a very desolate feel to the game and it got me into the setting a lot easier. Adam (lol at slew of Frankenstein references through out the game by the way) was very nicely done and all his actions and movements were fantastic. Some commented how cardboard or messy the graphics were, especially for people, but I found them to be great. Sure some of the people were a bit rigid, but we can't do magic; there's only so much we can do with graphics right now and I think this game did them damn well. Those city scape scenes and flying over different lands... oh man. When you first come to Singapore.. my mouth was hanging open. Gorgeous.
The music was great as well. I sort of felt like it reminded me of the more ambient music to a Bioshock or Fallout in that it really sort of sat behind everything, worming its way into your thoughts. Sometimes it lulled me deep, taking me into the
story is a surreal way. In short; fantastic. I'll be getting the OST as soon as I can. I'd like to buy it, but if I can't find it, I'll download it from somewhere. It's so good and so well composed.
Game mechanics and control. This is a two sided issue for me. First of all, why, oh, why do companies change the layout of well know controller configurations? It's annoying and aggravating and I hate it. Moving things like iron sights, sprint, and reload (to name a few) to buttons different than a slew of our established games is not innovative or challenging; IT'S ANNOYING. That being said, after the initial aggravation of a new controller lay out, I got into it pretty well. The interface is great, the weapons switching is smooth, hacking is awesome. I didn't run into any troubles dishing out my Praxis points how I desired and still having to deal with boss fights and hacking. In fact I ended up just putting points wherever because I had already got what I wanted. I didn't even put points in Typhoon until near the end because it just wasn't useful to my play style.
I played it on normal difficulty by the way, but I want to play it on Tell Me A Story (Easy) because I have a feel I missed a lot of stuff because I was too involved in staying alive. I got 52% of the trophies on my first run, did a nice bunch of side quests (though I don't think I got them all and/or found their secret trophies). That being said, I still got a load of
story from the game. I mean geez it's involved. Little things there and there which give you insight into the characters or just the life of people around you or in buildings. I read all the e-mails I could, all the e-books, all the newspapers. Talked to everyone I saw. I even found two quests by randomly talking to people. That's when it feels awesome... my manic OCD's granting me quests and game play. It is sweet caramel in my mind.
Even now I've this desire to play it again. I did start my next cycle and am going to try to not kill anyone this round. It's already been very tough, to be honest. Mission one is down though; everyone lives. Saved the hostages, saved dudes wife, knocked out Sanders for the police. I'm an hero. During my first cycle I was forced to make some choices which were gnawing at me through the rest of the play. This time we'll see how the other choices colour my play.
realise, until after I had beat the game and was checking forums, that you can actually hurry into the building and Malik dies. Whereas I'm curious how this colours other parts of the game, I'm not too happy about leaving her to die, so I'll save her again. I do like her. Talked Taggart's aid out of killing himself for whatever bizarre reason I was thinking of at the time (was surprised by surprise trophy of surprise for saving him) though I did reload and see what happened if he died. Nothing interesting, so I re-reloaded back to saving him save and continued on. I didn't talk to Taggart in the base at the end as I decided I wanted him to die; unfortunately this meant I couldn't see his ending so I guess I will see it this time. I did reload my before ending save to see all the others, though I went with Sarif's ending first as I do believe in his cause (in RL too actually).
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| Beautiful Cityscapes |
![]() |
| Take-downs are a thing of beauty |
SPOILERS:
Here are some of the choices I made during my first cycle. I didn't get the new chip because I remembered Elizabeth from the first Deus Ex (a game I didn't like, to be honest, but recall the information from anyway) and anything she is promoting as a 'good thing' is obviously evil. Not only that, but it's so obvious that it's going to fuck up your Christmas if you do get it. I saved Malik, but this was more that I thought it was actually what you're supposed to do. I didn't ![]() |
| Exceptional FPS combat |
SPOILERS END.
Hmm, can't think of other critical plot points that I did, but I've been awake a while and my mind is a smoking ruin.
I recommend this game wholly. It is an FPS RPG in the truest sense of the term. It flawlessly combines the FPG mode of play with the RPG interaction and story. I wasn't going to get the game at first, because I didn't like 1 or 2, but after I read some other friends' comments on G+, I decided to give it a try. I'm so god-damn happy I did because it's incredible. Totally get this game.![]() |
| Join our family now |
29 March, 2011
Dragon Age 2
Well, Raptr says 82 hours and Steam says 22 hours... I think Steam needs to get it's internal clock sorted out! What am I talking about? Dragon Age II of course (the PC version). With 80+ hours in, I think it's time for me to give a review about the sequel to a game I love very much. I never did a Dragon Age: Origins review and I think it was because I loved the game so much (200+ hours) that I felt reviewing it would be doing some kind of injustice. I have felt the same about the Assassin's Creed games, as well as Star Ocean. However, the time has come to lay aside those silly thoughts and try to share my love of games a bit more. And so, here is a review of Dragon Age II. As I said, I have sunk over 80 hours into the game and I can honestly say that I'm still enjoying it. So much in fact, that I have done two other play-throughs in Dragon Age: Origins so I can import those saves into Dragon Age II and see the changes which take place because of them. I'll get into that aspect of the game near the end though. Where to start now? There's so much to say. After the amusing commentary by the dwarf and Orlesian at the beginning you are thrown into the game escaping from Lothering... a place you also visited in Dragon Age: Origins. It was nice to be playing someone who escaped the Blight, to be honest. It gave me a little more of a connection to what was going on. Plus, the mini tutorial was good to experience for the changes they made. I have to say, the best change was the Target and Attack nearest Target button (I bound mine to Q). This made combat A LOT better.. it also helps for looting as well! Something I hate in any game.
There have been loads of negative reviews about this game, some of which I agree, most of which I don't... even more where I think humanity has finally gone batshit crazy. I imported my save from my Dragon Age: Origins mage first off, even though I spent the least time on her, but because I knew the character I would play was related to the mage origin from the first game (Amell being the surname). It gave a little nod to it at a few areas, but nothing too
interesting. I'm going to talk about some more basic things first, namely your equipment and inventory. I absolutely LOVE what they did! I can't tell you how annoying it was in Dragon Age: Origins to rifle through all my shit trying to find other shit to sell. And now we have an area where things automatically go into as a junk tab? Holy thank you Bioware! In Dragon Age: Origins it was painful trying to sift through it all, so I'm well grateful that they streamlined it like they did. The weapons, armour, and jewellery sections are just mint. Another thing they did was for all your companions, you don't give them new armour, excluding jewellery and a weapon. This is because you find things from quests or vendors which are used to upgrade their current armours. There are a total of four upgrade slots for each character which provides better stats and rune-slots. This is so much better than having to find new shit for them to wear. Determining which weapon and accessories would be best for them was pretty easy, depending on how you've put their talent points. Yes, my friends, this is an improvement which I was ecstatic about. I mentioned talents just there and I'm a lot happier with how they've made them. Each companion has their own tree which is specific to them. Depending on if you're their Friend or Rival, they'll give you an extra bonus, but that isn't really very significant overall. Some of the companion talents are really quite awesome. Your characters specializations, as well, are pretty straight forward and easy to understand. I found myself liking the mage a lot more in Dragon Age II than in Dragon Age: Origins because of how much better it was using the talents in combat. And of course, now combat. Not always the happiest of topics for me. It was much, much better than Dragon Age: Origins, this I have to say. I've a lot more love for how they tweaked it in Dragon Age II. The tactics were easier to get through as well and setting up strategy just felt more natural. In Dragon Age: Origins the combat was clunky, but for the time it was good and they let you pull the camera overhead for a more RTS feel to it, which did help a lot. Whereas they removed that feature in Dragon Age II, I'm glad they made the decision to make it more immersible and easier to use (RE the Q targeting I mentioned earlier). Now, encounters don't really differ from each other in a huge way (I can think of only three or four where I had to do something different than normal to beat it), but to be honest, this is how I feel in most games. Combat isn't the number one thing for me in games though; it's just a necessity to get to more storyline and RPG.
interesting. I'm going to talk about some more basic things first, namely your equipment and inventory. I absolutely LOVE what they did! I can't tell you how annoying it was in Dragon Age: Origins to rifle through all my shit trying to find other shit to sell. And now we have an area where things automatically go into as a junk tab? Holy thank you Bioware! In Dragon Age: Origins it was painful trying to sift through it all, so I'm well grateful that they streamlined it like they did. The weapons, armour, and jewellery sections are just mint. Another thing they did was for all your companions, you don't give them new armour, excluding jewellery and a weapon. This is because you find things from quests or vendors which are used to upgrade their current armours. There are a total of four upgrade slots for each character which provides better stats and rune-slots. This is so much better than having to find new shit for them to wear. Determining which weapon and accessories would be best for them was pretty easy, depending on how you've put their talent points. Yes, my friends, this is an improvement which I was ecstatic about. I mentioned talents just there and I'm a lot happier with how they've made them. Each companion has their own tree which is specific to them. Depending on if you're their Friend or Rival, they'll give you an extra bonus, but that isn't really very significant overall. Some of the companion talents are really quite awesome. Your characters specializations, as well, are pretty straight forward and easy to understand. I found myself liking the mage a lot more in Dragon Age II than in Dragon Age: Origins because of how much better it was using the talents in combat. And of course, now combat. Not always the happiest of topics for me. It was much, much better than Dragon Age: Origins, this I have to say. I've a lot more love for how they tweaked it in Dragon Age II. The tactics were easier to get through as well and setting up strategy just felt more natural. In Dragon Age: Origins the combat was clunky, but for the time it was good and they let you pull the camera overhead for a more RTS feel to it, which did help a lot. Whereas they removed that feature in Dragon Age II, I'm glad they made the decision to make it more immersible and easier to use (RE the Q targeting I mentioned earlier). Now, encounters don't really differ from each other in a huge way (I can think of only three or four where I had to do something different than normal to beat it), but to be honest, this is how I feel in most games. Combat isn't the number one thing for me in games though; it's just a necessity to get to more storyline and RPG.
Next I want to touch upon the story and companions. Dragon Age: Origins has my life for 200+ hours and I'll be the first to admit how incredible the story and character development was in that. Did Dragon Age II let me down? Hell no! Now, I can't say for the DLC because I haven't got that yet (though plan to in a few weeks), but the other characters I felt were quite fleshed out and I felt like I understood them quite a bit. I've done both sides of their stories (you can be Friend/Rival, but also there are different paths to take which can cause you to loose companions for good depending on those actions) and I feel that some of them were even better than Dragon Age: Origins's companion stories. Especially Wynne, Leliana (without her DLC), and Sten... they didn't really make me feel like I had a part in their lives, but in Dragon Age II I felt like I personally had a part in all my companions lives... especially Fenris and Merill. This is also partially because the entire thing is fully voiced, so my voice is being heard talking to my friends/rivals in certain tonalities (based upon how I talk previously the most IE sarcastic or kind or angry), while they respond to me in different tones depending on my relationship with them. Also, the dialogue in this game... oh man. I can't even begin to say how awesome it is. There were times I just couldn't stop laughing at some of the amusing comments and also gasping at some of the really atrocious things people get up to. Another topic people are up in huffs about is the bisexual characters thing.. yea I agree that it was a bit lame how they did that. Anyone can get with anyone which was a bit what...? Even in the Dragon Age: Origins there were characters (Morrigan/Alistair) who were gender locked, but in Dragon Age II that's not the case. It would have been awesome to have a straight, gay, or lesbian only case as well as one or two bisexual characters. That was a mistake on their part, but maybe they were constrained by money and time. Isabela as a lesbian only would have rocked! For the story, it was so great. I loved being 'limited' to Kirkwall and the surrounding area. It made me feel like I lived there; like it was my home. I didn't have to go to a million different places to do all these quests for 100 different people and races and places. I was a person who lived in the city and did things for my city. It felt more tight knit and secure. That the 'final' story wasn't clear during the acts was really brilliant! Each Act had it's own story and seeing how they eventually came together was genius. First off, trying to raise the money to go to the Deep Roads was great and as the Act continued and lead into others, I found myself questioning the decisions I'd made and seeing another story which I thought was bigger. Then another Act passed and the same happened again. I loved how they kept it close at hand. Whether it was money or whatever on their part, I think it was done in a fantastic way.
I was glad not knowing the overarching story though. Each Act being it's own story, as I said, was great! It was normal! Like a person's life... you were going through the years, doing things that didn't seem to connected, but then suddenly, when it all explodes at the end, you see how your actions through the years affected everything. Superbly done and I
thought it made perfect sense. Graphics and music! Wow. There were times when I just stood on a cliff or overlooked a gorge in total awe. Everything was beautiful... even the hideous things like dwarfs and dark-spawn were a joy to look at. The animations were so clean and together with crisp music and sound effects, I was pulled into the game in a very entire way. I don't know that there is a load to say about either the graphics and the music which could elaborate more... it was impressive and I enjoyed them both a lot. Overall, I would recommend this game. It was worth the money and worth the time. I am still doing some plays of it and enjoying every minute inside the world. Seeing other characters I knew from Dragon Age: Origins come back for cameos was wonderful. Living in Kirkwall was trying at times, but rewarding. After I beat the game the first time, I delved into some great mods to alter my appearance (mostly just eyes and hair) and change the textures on some of the armours, but other than that I didn't feel the need to extensively mod the game as I had so much fun doing in Dragon Age: Origins. Maybe I will further down the line though.
thought it made perfect sense. Graphics and music! Wow. There were times when I just stood on a cliff or overlooked a gorge in total awe. Everything was beautiful... even the hideous things like dwarfs and dark-spawn were a joy to look at. The animations were so clean and together with crisp music and sound effects, I was pulled into the game in a very entire way. I don't know that there is a load to say about either the graphics and the music which could elaborate more... it was impressive and I enjoyed them both a lot. Overall, I would recommend this game. It was worth the money and worth the time. I am still doing some plays of it and enjoying every minute inside the world. Seeing other characters I knew from Dragon Age: Origins come back for cameos was wonderful. Living in Kirkwall was trying at times, but rewarding. After I beat the game the first time, I delved into some great mods to alter my appearance (mostly just eyes and hair) and change the textures on some of the armours, but other than that I didn't feel the need to extensively mod the game as I had so much fun doing in Dragon Age: Origins. Maybe I will further down the line though.I'll say one last thing. If you've played Dragon Age: Origins, you can import a save file into the Dragon Age II game which will change the way some things play out. For example... Did you put Alistair on the throne or Anora? Or did you exile Alistair? Did you save Conner or kill him? Harrowmont or Bhelen? And not just from the first, you can import your DLC saves as well. You never know what decisions will affect your Dragon Age II game or how they will affect it. It's really great to see all the little changes or hear something mentioned. I recommend trying many different combinations!
08 February, 2011
30,000!
Though it's not Friday, I don't care, this is what I've been playing... FINAL FANTASY 13 FOR FUCKS SAKE. What the hell. I know. Despite the scathing review I game this game a while back ( this nonsense ) I came back to it (almost a full year later) because my younger sister decided to play it over here for a bit. I watched the Optima shifting, the fights, the music, the graphics. The annoying as hell footsteps... and I became a little nostalgic for the grind. Yes the grind. The devious devil of disaster that is the Post Game of FF13. After a year though, it wasn't too terrible coming back.
A few battles here and there and I slid back into it. A little quick research on where I was going with my weapons and some good Optimas to set up and I was back in the game. Literally. I went from 62 hours to almost 100 in like a weekend. So what have I got to show for it? I have now finished every mission there is to finish and have five starred about 85% of them I think, but I don't know that I will five star them ALL... that achievement might be a bridge too far. Besides that one, the only other achievements I am missing are hold every item/weapon/accessory, kill a long gui whatever, and fully develop every character (which I'm close to).
After the pain of going through this game once already and now having to watch my sister go through it (though I don't really mind that), I can safely say that once I have finished these achievements, I will not play this game again. My nostalgia has begun to fester into a seething resentment for the lack of any kind of replayablity in this disaster of a game.
The big deal of this post however is that with FF13's rage inducing grindfest, I have toppled over the 30,000 gamerscore mark and at this time sit at 30,209 gamerscore. It was a nice time when it happened... I just sort of scooted from 29k to 30k and hardly noticed it until I checked how many achievements I had left to get. It's nice to have an even starting number again, though it will be over soon. Back to the grind.
A few battles here and there and I slid back into it. A little quick research on where I was going with my weapons and some good Optimas to set up and I was back in the game. Literally. I went from 62 hours to almost 100 in like a weekend. So what have I got to show for it? I have now finished every mission there is to finish and have five starred about 85% of them I think, but I don't know that I will five star them ALL... that achievement might be a bridge too far. Besides that one, the only other achievements I am missing are hold every item/weapon/accessory, kill a long gui whatever, and fully develop every character (which I'm close to).
After the pain of going through this game once already and now having to watch my sister go through it (though I don't really mind that), I can safely say that once I have finished these achievements, I will not play this game again. My nostalgia has begun to fester into a seething resentment for the lack of any kind of replayablity in this disaster of a game.
The big deal of this post however is that with FF13's rage inducing grindfest, I have toppled over the 30,000 gamerscore mark and at this time sit at 30,209 gamerscore. It was a nice time when it happened... I just sort of scooted from 29k to 30k and hardly noticed it until I checked how many achievements I had left to get. It's nice to have an even starting number again, though it will be over soon. Back to the grind.
29 January, 2011
This Week in Gaming: 23 Jan - 29 Jan 1011
The week hasn't been the best for gaming as I've been on the doorstep of death for most of it. Story of my life, hm? I have had a good chunk of time playing, but not a wholly diverse amount of games in general.
00. Star Ocean: The Last Hope International
01. Ghost Trick: Phantom Detective
02. Persona 3 FES
03. Shin Megami Tensei III: Lucifer's Call
04. World of Warcraft
05. Dissidia: Final Fantasy
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