27 March, 2010

Gaming Week 2010 20 March - 26 March

Eternal Sonata (360)
    - A treasure to play with awesome comat & storline!
Final Fantasy 13 (360)
    - A great story with awesome combat~

Pokémon Pearl (DS)
    - Like all Pokémon games, fun to the end with great replay!

Tales of Symphonia: Dawn of the New World (Wii)
    - A really fantastic sequal to ToS & a great Tales game
Castlevania: Judgment (Wii)
    - Surprisingly great & fun to play

Shin Megami Tensei: Persona 3 FES (PS2)
    - The best Persona game & best game in Megaten
Shin Megami Tensei: Persona 4 (PS2)
    - Exciting & addictive JRPG
Shin Megami Tensei: Digital Devil Saga (PS2)
    - A wonderful world with amazing art design

19 March, 2010

Gaming Week 2010 13 March - 19 March


Final Fantasy 13 (360)
    - So incredible my heart soars!

Ace Attorney Investigations: Miles Edgeworth (DS)
    - Hilariously addicting.

Final Fantasy CC: Crystal Bearers (Wii)
    - Awesome writing & gameplay
Castlevania: Judgment (Wii)
    - Surprisingly great & fun to play
Tales of Symphonia: Dawn of the New World (Wii)
    - A really fantastic sequal to ToS & a great Tales game

Shin Megami Tensei: Persona 3 FES (PS2)
    - The best Persona game & best game in Megaten
Shin Megami Tensei: Persona 4 (PS2)
    - Exciting & addictive JRPG

League of Legends (PC)
    - A very strange MMO/RTS type F2P game, somewhat fun

12 March, 2010

Eternal Sonata

It's been about a 1½ weeks since I ended Eternal Sonata & now, after the reality of it has set in, I am ready to collect my thoughts. It took me a while to get into Eternal Sonata as I had started to play it at first & got to a cut scene where it started to tell me about Chopin's actual, real life. This was so incredibly boring to me, possibly because I already knew all this information, that I set the game down & had done with it. But earlier this year I decided to give it another try; I am happy that I did. Eternal Sonata has always been beautifully done. I love cel-shading so much & this game is gorgeous for that, but not that alone. The colours are vibrant, the characters are drawn very well for the style. The music sinks into the very fabric of the game with a wonderful emergence into audible wonderment. Even the boring Chopin cut scenes were done so well, but the fear that there might be more of them terrified me, initially. I realise that there is the option for skipping the cut scenes, but I am the kind of player who must watch all the cut scenes of a game at least once before I skip past them. I realised that the only way I'd be able to get through this is to play my DS during the boring Chopin cut scenes. I know that Bamco (namco bandai) were trying their hardest to allow us to get a piece of history explained with this game & hoped that people would embrace knowledge of the past in order to play, but seriously, it has NOTHING to do with the game at all. It doesn't help you understand the game any better & in the end you almost immediately forget the information when the cut scene is done. Aside from the pieces by Chopin scattered through-out the entire game, which are, in themselves, very beautiful, there is a well written score which is given to 
you with the game. So beautiful it is, dancing around everything you do, that even the 
sounds the game makes when you click things, seems like part of the score. The storyline is more or less based around the last moments of Chopin's life... & yet it isn't. Through out the story we are constantly being told that the world is a dream of Chopin as he is dying on the final night of his life, but as the story progresses you're opened up to the idea that quite possibly this isn't the case & that this is a world where people come to who are going to die. Something like a purgatory or whatever... not only the dying come here, but they are attracted to the world. Only those destined to die soon can use 'magic' & that is adhered to pretty well in the game. If you use magic, you're going to die, & most do eventually die. This is further solidified by some characters being vastly different in age, even though they can use magic... when magic users are ment to have very, very little time to live, how did one get so old with magic use? One acquires the ability to use magic whenever their death is soon coming. It's a little complicated & yet very simple when it's done being explained. Although it seems like this is giving away a lot about the game, but you learn all this pretty soon after playing the game & if you don't get the rest, well this IS a review & you ARE reading it. The combat system took a little getting used to, but after I got the hang of it, it flowed nicely. The only real qualm I have with it is the Party Level 6 function of the Harmony Chain. This Harmony Chain is when you cast a special ability, depending on how many chains you have, you can cast the special ability of another character in your party. You chain these together for incredible damage. Well in Party Level 6, it randomises the button that you need to press to chain to the next special ability. This is highly aggravating & you can't reset your 
Party Level until new game+. So I ended up saying fuck it to the optional dungeon until after I'd beat the game because the mobs were too hard to have to keep looking at which new button I had to use to chain. Another thing which happens in battle is something which should happen, but in a slightly new way. You earn your money, mainly, through taking photographs of battles, which your character Beat, & sell them in shops to Professionals in order to amass grand amounts of money. The only way better occurs in the optional dungeon I mentioned where a specific mob on floor 11 gives you 3mil a battle... but that is a ways off from 99.9% of the rest of the game. So you sacrifice DPS in your party to get some S or A rated photographs to sell... being smart about this game benefit you greatly with the best items & gear money at 30 minutes into the game... you will not want for cash for a while. The game is wonderful, I loved playing it. It's impossible to get all the achievements in one run, but you can grab quite a few before you have to start the Encore ( new game+ ). I am looking forward to playing this again on the Encore & I would recommend this gorgeous JRPG to anyone who enjoys the genre.

11 March, 2010

Gaming Week 2010 06 March - 12 March

Final Fantasy 13 (360)
     - So incredible my heart soars!
Magna Carta 2 (360)
     - Such a wonderful & fun game
Left 4 Dead (360)
     - Death to zombies is NEVER a bad thing
Clive Barker’s: Jericho (360)
     - The amount of gore is noteworthy & glorius

Ace Attorney Investigations: Miles Edgeworth (DS)
     - Hilariously addicting.

Final Fantasy 12 (PS2)
     - Such a brilliant game
Star Ocean: Till the End of Time (PS2)
     - Addictive & wonderful in tale telling
Shin Megami Tensei: Digital Devil Saga (PS2)
     - One of the best games ever made

06 March, 2010

Gaming Week 2010 27 Feb - 05 March


Very sorry for the delay in getting this gaming week out. I was heavily distracted by Star Ocean: Till the End of Time.

Star Ocean: Till the End of Time (PS2
     - An encompassing & epic story
Final Fantasy XII (PS2)
     - The fabulousness of this game never gets old
Baroque (PS2)
     - Whenever I feel a little too happy with life, I pick up this awesome game

Eternal Sonata (360)
     - The tale of musical awesome
Left 4 Dead (360)
     - Incredibly fun on 360 & PC as well
Infernal: Hell's Vengence (360)
     - Shit game of utter balls; don't bother with it

Ace Attorney Investigations: Miles Edgeworth (DS)
     - Hilariously addicting.

20 February, 2010

Infinite Undiscovery


When I first started playing Infinite Undiscovery I was devastated by the game. Even more shattered was my poor materia heart at the mere thought that tri-Ace could produce anything other than gold. I pressed on through about two hours of agonising game-play in the hope that somewhere there would be a hitch I could grab on to... then I turned it off & put it away for the better part of a year and a half. Earlier this month I was working on some Star Ocean: TLH achievements and decided Hey, why not give my old Infinite Undiscovery another go? Maybe I've matured as a gamer! Unfortunately, this was not the case. Not that I hadn't matured as a gamer, which I have, of course, but IU was still agonising and defeating me at every turn. Resolved to NOT play the game on Pansy mode, I ploughed through the prison. Fought my way up the endless staircase and braved the black forest of what-the-fuck-I-can't-see-fucking-shit. Finally, I emerged into a clearing facing none other than... myself? A little disappointed by the seemingly brick walled storyline, I put the game down for another week as I grabbed a few more achievements in Star Ocean: TLH. Then one foggy, snowy morning I glanced over at my game shelves & my eyes caught the glint of Infinite Undiscovery, sparkling in the dawn's light. Why not? I put it in again, left the camp with Aya in my arms, dodging the dragon at every turn, somehow managing not to get fucked by his fiery breath.


Upon reaching the village of Nolaan I set my obviously eventual girlfriend (seriously, three hours into the game, if you didn't realise this would happen in the next 40 hours of game play you're retarded) and was bombarded by the stupidest party members I would meet in the game. Oddly enough, my rage at the annoyingness of their personalities fuelled me on. I refused to be beaten by twin spell casting twat whores. Slowly, gaining a grip on the combat mechanics (after forty minutes of reading online advice about combat because the game does shit for explaining it), I moved through the caves, learning to use my connecting skills for useful events and hidden secrets. 
By the time I emerged from the Shrine, flute in hand, I knew that something had occurred at some point in the last sixty minutes. Something I couldn't explain. Something magical. I found myself only playing Infinite Undiscovery from that moment on. I forgot about Star Ocean: TLH. I let other games slip away. I would turn on the 360 before even my computer when I came into the room. It was as though some veil had been lifted from my eyes and I could truly appreciate the glory of this game. Now, normally I say that if it takes you some time to get into a game, it's a failure as a game because you should be hooked from the beginning. I will remove that statement from my data banks now & admit that I was wrong. Infinite Undiscovery took me completely by surprise & captured me firmly in it's grasp. At first, it's graphics were a little meh, but as the game pressed on, the cut scenes really impressed me, & the general graphics of the game playing portions were nice in themselves. They weren't the best ever made, but they were very nice.


The voice acting was good, I suppose, as far as Western voice actors can take it. I would have liked to have the option of Japanese voice actors (I loved that option in Enchanted Arms) with English subs, but alas, some things are not to be. As well as good voice acting, the soundtrack was very lovely as well. Beautiful pieces fit into storyline events in a perfect symbiosis which wrenched at my little black materia heart during some very dramatic scenes. The story, I began to find out, wasn't as transparent and convoluted as I had previously thought.  Close to the end of disc one, occurred an event which I had no idea would happen and, to be completely honest, took me by surprise in a way which brought a tear to my eye. Surprised as the emotional impact this game had on me, I considered setting it down for a few days, but I found I could not. I had to le press on.  I couldn't believe it when the end of the game rode along, the final cut scenes of immense drama, & the epilogue. I was stunned to feel tears running down my cheeks & I am not ashamed to say it. I'm not an easily emotionally reactive person to 'touching' moments & the like, so for this to occur was an event. The story grew on me like Watermelon Sours. You have a glass thinking how nice it is.

This tastes like Jolly Ranchers and hey, why not have a few more glasses? Oh man, this is like candy, I wonder why it's not having any effect on me? ~Stands up~  How did I get on a desert island? 

That's the best way to describe the subtle grasp the story entwined me with. Even now, I am pained to take time away from the game to write up this review, but I realised I had to do it now or I'd loose another five weeks to the Compulsive achievement. As I moved through the game, I found myself not really giving a shit about the achievements; I just wanted to get through the game, to see the next stage. I felt like a gamer again &; not like an achievement whore. It was such a nice feeling. When I beat the game & saw my 600+ round up of points, I was shocked, I must say. I hadn't even realised I was getting the achievements, I had been so wrapped up in the game. So I started another play through on Normal (even though I unlocked Hard) & got a lot of the optional achievements in that run through, as well as some missables. Hard mode is what I shall do the Compulsive, Treasure Chest, & Cherubic Gate achievements on. The rest I will finish up on my Normal Clear Data. Infinity mode looks so ghastly and you only end up getting ONE, yes ONE, point for it... and that comes from defeating the Ethereal Queen on Infinity Mode. It seems a little retarded, to be fair. I have seen videos of Infinity Mode and well... tri-Ace, you never change. I will do it one day, but after getting the other 999 points, I will set the game down and very, very slowly work on Infinity. Star Ocean: TLH still requires my attention and soon Final Fantasy XIII will be out and my life will vanish from existence at that time. I never thought I'd recommend a game so highly as I do with Infinite Undiscovery. Shocked and amazed, I bring it to a game sitting in my top 10 games of all time. Please give it a go, get past the first few hours. After Castle Prevent it all gets so much better. Oh yes... download the vouchers from the 360 store. They are free & will help you so much for crafting (which is awesome by the way! I know I didn't mention it a lot, but seriously the crafting rocks!)



19 February, 2010

Gaming Week 2010 07 Feb - 19 Feb

Infinite Undiscovery (360) - Even more awesome than before.
Star Ocean: The Last Hope (360) - Epicly awesome.
Flower, Sun, and Rain (DS) - Eternally confusing.
Final Fantasy XII: Revenant Wings (DS) - Tactical joy.
Final Fantasy IV (DS) - Always awesome.
Apollo Justice: Ace Attorney (DS) - Always fun.
Dirge of Cerberus: Final Fantasy VII (PS2) - Always epic and awesome.
Chaos Legion (PS2) - Hack n' slash joy.
Devil May Cry 3: Dante's Awakening: Special Edition (PS2) - The best of the DMC games.

12 February, 2010

Gaming Week 2010 06 Feb - 12 Feb

Star Ocean: The Last Hope (360) - A epic tale of awesome
Infinite Undiscovery (360) - A fantastic story of incredible epic
Devil May Cry 4 (360) - Always awesome
Final Fantasy X (PS2) - Fantastic
Dirge of Cerberus: Final Fantasy VII (PS2) - Always awesome
Chaos Legion (PS2) - Hack n' slash joy
Devil May Cry (PS2) - Nostalgic enjoyment
Devil May Cry 3: Dante's Awakening: Special Edition (PS2) - The best of the DMC games always
Final Fantasy IV (DS) - Always incredibly awesome
Flower, Sun, and Rain (DS) - Cryptic & mesmerising in an addictive way 
Aion (PC) - Still ambivalent 

05 February, 2010

Gaming Week 2010 30 Jan - 05 Feb

Devil May Cry 4 (360) - Always awesome.
Final Fantasy IV (DS) - Always awesome.
Dark Sector (360) - Shit. Don't get it.
Aion (PC) - Ambivalent
Resident Evil 4 (PS2) - Super awesome.
Onimusha 3 (PS2) - Very fun.
Dirge of Cerberus: Final Fantasy VII (PS2) - Always awesome.
Final Fantasy XII: Revenant Wings (DS) - Quite fun.
Apollo Justice: Ace Attorney (DS) - Always fun.

05 November, 2009

Borderlands

It's come upon me to do a review of my time in Borderlands. I decided early on that I would buy this game for the PC because, graphically, I think the PC version gives a better experience. FPS games of this nature also fare greater for me on a PC where I have the customisability that a keyboard provides. Hot-keying different things to different keys instead of having to navigate through the limited buttons on a controller. Now, first off, Gearbox has given us some great games like the many expanions to the first Half-Life, a lot of very nice work on Counter-strike, & helped with porting of the first Halo. They continue the tradition of very good games with Borderlands. Many names have been given to Borderlands like FPS-RPG, FPS MMO, RPG w/ FPS elements, but in my opinion, it's just an FPS. The fact that you can play in a team with others is no different than playing CoD multi-player or Halo multi-player. You add people to your team, go out & kill dudes. The fact that there is a story in there, or missions to accomplish, really doesn't affect it too much. Being a big fan of RPG's & FPS' both, I did jump at the very idea that an FPS could have RPG elements, much like Fallout 3 did, but coming into Borderlands thinking it would be like FO3 is something you should avoid. Right from the get go, things go a little down hill. For one, I'm aware that you don't really see your character too much, so customisation of their appearance shouldn't be too much of a big deal, but it is. Especially in a game where there are only four character types & four looks. It could come to pass that you & the three others in the team are playing one or two of the same type & seeing who is who can be a little disorientating. The only thing you can change on your character is their hair colour & their clothing colour. A little disheartening, yea? Besides that, graphically, the game is incredible looking. The cel-shading is so well done, I literally just spent 10 minutes staring at the scenery around me before I headed out into my first mission.
Speaking of missions, they are all pretty well done. The map gives you direct locations for whatever mission you have selected & off you go. Along the way you can find guns, ammo, shields, guns, medkits, & more guns. It seems that they really wanted you to use some guns! That's fine because I love to find a bigger, better, & more bad arse gun. The randomly generated weapons in this game are one of it's big features & at first I was all about it, but it turns out that after you've got 10 really fucking sweet guns, the novelty starts to ware thin. Okay, so I'm getting a load of new & awesome guns, that's great. Now that I have my sweet BFG it's time to do the missions... & there are no shortage of missions. Whether given to you by the bounty board or random NPC's, they are fun, I must admit, but it's just your general go here & kill these guys, then come back here. After I completed the first area it was getting repetitive & by the time I opened up fast travelling, it was just annoying. Not to mention the vehicles, while being easy to control, are really lame unless someone's on top running the guns as you drive around (although you can control some weaponry in the buggy). Which brings me to having someone there to run your guns for you. Multi-player is well done, I suppose. You need to make a Gamespy account so you can have a unique user-name in Pandora & therefore be able to be added & add to your friends-list, which makes up the people who will join you in the world. Up to four people are allowed to play at a time which means you & three other carefully chosen companions. Ideally, you will have one of each class, but that will never happen, from my experience, as everyone wants to be the Hunter or the Siren, with some people scattered around who prefer the other classes. It's just not... well I wouldn't say it's not fun, but it's really no different from single player!

Bringing others into your reality of Pandora increases the enemy difficulty & I guess increases the rewards, but in general I didn't see any reward increase, just retarded hard mobs suddenly springing up everywhere... the same mobs you have been fighting since hour one. They hardly change models, ever. Once you've seen a Psycho or whatever, they pretty much stay the same model. Excepting various land creatures & cavern creatures, of course. It just didn't really add anything special to the game to have others join me. It was fun the first few times, but afterwards, it was so much the same as doing single player, that I just resorted to doing single player only, & cutting out the planning we'd need to get everyone on at the same time to play.I think that, overall, I enjoyed most of the game, but mostly for the graphics & the occasional awesome gun that was a little more awesome than the other awesome gun you have. Wandering around Pandora in a cel-shaded way was well cool. It's probably the best cel-shaded game out there & I'm pretty sure I've played most of them, including all the tons of PS2 cel-shaded games which were offered. The controls are nice & easy to learn as well, but what was lacking? It's not an MMO, it's an FPS that others can join, like most other FPS with multi-player functionality. It's an RPG yes, to an extent in that it has missions, & a story, & other's can participate in that story. But it's still the same story everyone else gets. On hindsight I probably wouldn't have pre-ordered it, I would have waited a bit. I wish there had been a demo, but perhaps now I can see why there wasn't. Once you do the first area, everything is pretty much the same with little variations. Maybe it's a different experience on the 360 or PS3, I don't know, but from my personal experiences, I won't be finding out. I'll play it here & there, but for all the hype that went into promoting Borderlands, it didn't live up to it.