03 April, 2012

Silent Hill: Downpour


At the time of this writing I've almost completed my second play through of Silent Hill: Downpour on the PS3. I'd heard that it got bad reviews & negative feedback, but that doesn't add up to feedback I've personally got from it. People I know who've played it really enjoyed it & I'm no different. Silent Hill: Downpour has now replaced Silent Hill: Homecoming as my favourite game in the series. A big claim, I'm sure, & it comes from having played all the Silent Hill games there are, excluding Arcade, which I can't find for the life in me. So what makes this game so incredible? Let's move on to the review with a warning that I'll be including some spoilers here & there, but I don't think anything massive. The game play of Silent Hill has always been one which manages to suck me into it & Downpour is no different. It took me a little while to realise that as you got hit, the amount of blood on your outfit showed how damaged you were. You can check on the Statistics screen about your health %, but I found that just paying attention to the state of my clothes was easier. I didn't realise it at first because I automatically assumed that my clothes would always be drenched in blood or tattered.. this is a Silent Hill game after all. Moving around Silent Hill is a chilling experience which is only heightened 
Creepy fog & unnerving drizzle
by the dismal weather; rain & fog. If it's not foggy & wet, it's drizzling or even a full on thunder storm with bizarre lilac lightning, reminiscent of a screaming ladies scream, but we'll get to that in a few. One thing that usually annoys me in games is being able to hear your own footsteps, but I didn't mind it too much in Downpour. It sort of fit & the footsteps made sense. Like on grating, it would sound like walking/running on grating, & puddles splashed. It became natural & part of the background noise, which is nice. Doing tasks & moving through inventory was also done well as I never felt aggravated at a move I had to do or something I needed to get from my pockets. It was handled really well.

I'll move right into the combat now & say that it was miles better than Homecoming. Whereas Homecoming has good combat ideas, they came off a bit awkward at times; especially with jumping back up or dodging. Downpour doesn't let you dodge or jump back up, but it does let you block & something I found awesome about that is your block is dependant about what item you have as a weapon. Like if you block with just your hands/arms, you take damage, as you're blocking with your body, but it's less. If you block with a frying pan or something, then you can block a little damage, but it will probably break. Blocking with things like chairs or harpoons or fire extinguishers will prevent damage for several blocks. The monsters have patterns you can follow if you pay attention & that is a key factor in beating them. You need to keep your eyes open & sometimes it's better to just run. Seriously. You need to run from some battles or you will die. This is a great thing they pulled over from Shattered Memories. All the monsters have names you can find at the awesome Silent Hill Wiki, but since I don't check anything the first time I go through a 
Beware the screams of the damned
game, I had to come up with names for them all & they sort of stuck lol. It will be easy to determine what I'm talking about though; the names are rather descriptive. You can use loads of things to attack with from guns as melee to rocks on the ground to rakes & shovels. One part which also belongs in the combat section is the Otherworld. In Downpour your trek through the watery Otherworld will, primarily, involve you fleeing from the Void, which I nicknamed Wtfisthatthingomgrunrunrunrun. It involves quick thinking, paying attention to your surrounding, & using every second in the best possible way as you run down halls & through obstacles without getting sucked into its disintegrating grasp. It's a little harrowing, actually.

Following the combat system is going to have to be the graphics. They are not the best graphics to have ever been & the monsters are the best graphics in the game. That isn't saying that the graphics are shit; they are quite good, but not the best of games out there. Silent Hill has never had the best graphics available to the gaming community, but it hasn't needed to. The only real issue I have in the game is the FPS issues that are hindering it as you progress through the game; I actually attribute it to all the save files you can have as the game auto saves & doesn't delete the auto saves, but makes new ones, creating huge caches of auto saves that it searches through constantly. 
Puzzles have varying difficulty
We've seen this in other games & they will probably patch it, but for now, the graphics suffer a bit. That's more performance, than graphics, however. As I said, things look nice, not holy shit real, but nice. The water looks so real & the monsters are truly ghastly to look at sometimes. Especially the second to last boss you fight... wow, impressive in a very real way. The ambiance & dreary world permeates every move you make & it draws you in. This is also brought in by the sound & music. Together with the ambient tracks, & also the actual OST by Daniel Licht, Silent Hill eats your sanity away. The giggling, the echoing, the screams, the strange little noises here & there... together with imagery & sometimes lack of anything, unnerves you in a big way. Some of the buildings you head into are further creepified by the music that plays & it's not all original music... there are old songs, like Born Free by Andy Williams & Nobody Knows The Trouble I've Seen by Louis Armstrong, & some more modern sounding ones too that start playing & give the world a surreal aspect. I'll make a list at the end of all the licensed music, which I recognised, used in the game as I don't think there is a list out there that I can find. The music is amazing & I got the OST before I was even done with the first play of the game.

The story & side quests. I'll start off by saying that the side quests are a truly amazing addition to the world of Silent Hill. No more are we guided from start to finish, wondering about the town or wishing we could see more. These quests give you the chance to stray from the path & explore the town of Silent Hill. It takes you into the lives of people who lived there & lets you find out more about the inhabitants. It's often been said that the world of Silent Hill
Monsters?
that we see, is not the world that anyone else sees. Not only is it the world of our characters only, but it might be completely different than the inhabitants even. There is a part in Silent Hill 3 where Heather is speaking to Vincent Smith & she mentions the monsters she's facing & Vincent says 'Monsters? They look like... monsters to you? ' Even though he says he's just joking when Heather gets worried, he really isn't. The monsters being fought in the game are not monsters, they are people. Silent Hill bends reality, as Bobby says in Downpour, it does 'strange things' to reality. This is actually reinforced a little by the unseen scoring system in Downpour that determines your ending... if you kill monsters, your score gets worse, but if you just incapacitate them & go, then your score actually goes up; it gets better. I could talk forever about the theories around Silent Hill, but I'll stick to this game of course. This all comes into the side quest situation in that you can see how people are slowly going mad from Silent Hills invisible punishment system. As the people, who live in Silent Hill, become more obsessed with guilt or passion, or whatever, the town begins distorting their world & how they see life & it's amazing to go through the quests & take that journey into oblivion with them. The quests are done really well & give you a genuine creepy feeling. There are also quite a number of awesome Easter eggs pertaining to the other Silent Hill games; pictures of previous characters & locations, & also a room that looks exactly like Henry's from The Room. One quest in particular, The Gramophone, was so unnerving that even though I was in a well lit room with my nephew sitting next to me playing Halo multi-player loudly (this was my second run so I didn't mind the non Silent Hill noise), it was still so freaky that even he stopped his game, dying several times, his eyes glued to my screen as I controlled the slow, inevitable death that was occurring. It was all encompassing.
Henry's room from Silent Hill 4: The Room
The main storyline is not obvious at first. You're thrown into the game with blood on your hands almost immediately & you don't know why. You're told to do something that is much like skewering a pig, but to a person & the game wants you do to it for no known reason, brutally & without remorse. This sets a rather dark stage that ends up following you through the entire game. As you move through the story, you meet a few other characters, a few of them are not explained in the game, & their fate is unknown in every ending, with resolution only coming to two characters, & even then, it's left a little weird. I didn't figure out the entire canon story until close to the end & that's a good job on the game for keeping me guessing that long. It's a creepy story that opens you up to guilt & self delusion, & how that can become reality & the world you live in. You create your world by your actions & what you do effects how you see things. Living inside yourself is a big theme & the need to come to terms with that & accept truth instead of delusion is a driving point.

What is real?
In the end of all things, this game is not worth the disservice it was given. You can choose your difficulty for both gameplay & puzzles, each has its own setting. Silent Hill is a series that holds the award for being the only series that can seriously freak me the fuck out. It is entrancing, beautiful, creepy, & haunting, & if you're a fan of the genre of horror/survival horror, then you should pick it up. If it's not your style, then nothing I'm saying will really make you want to play it, & that's fine. I'll rank this game mighty high in my favourite games ever. 


Edit: 05 April, 2012: Silent Hill: Downpour is now my first platinum trophy. I love this game & the amazing ambience, voice acting, & story therein. I hope that the voice actors will return in other games, especially Murphy's voice actor. Amazing work on this fantastic game.


Now I will place the licensed music that I heard so you can check it out. Also, be sure to listen to the OST from Daniel Licht (he also did the music for Dexter).

Andy Williams – Born Free
Louis Armstrong – Nobody Knows The Trouble
James Vincent McMorrow – If I Had A Boat
Doves – Willow’s Song (Bury Version)
Anna Ternheim – Words of Love
Ed Harcourt – Here Be Monsters
Jonathan Singleton & The Grove – I’m Afraid of Storms
Highwaymen – Silver Stallion
The Coals – I Wanted A Lover, I Needed A Friend
Kris Kristofferson – Why Me Lord
Ed Harcourt – From Every Sphere
Anna Ternheim – Off the Road

Welcome to Silent Hill

04 September, 2011

Deus Ex: Human Revolution

I can't tell you how long I was glued to my television, playing Deus Ex: Human Revolution, because there's no timer or clock which records time and Raptr doesn't track PS3 playing time, automatically, for some retarded reason. If I had to estimate I'd say I've played it around 50ish hours at this point. Well then... graphics! Wow. Seeing some initial screens, I was a little disappointed, but coming into the game (which I got on the PS3 by the way) I was amazed. From the opening FMV to the actual game play, the graphics were beautiful. A lot of people complained about that bronze overtone, but I really loved it. It set a very desolate feel to the game and it got me into the setting a lot easier. Adam (lol at slew of Frankenstein references through out the game by the way) was very nicely done and all his actions and movements were fantastic. Some  commented how cardboard or messy the graphics were, especially for people, but I found them to be great. Sure some of the people were a bit rigid, but we can't do magic; there's only so much we can do with graphics right now and I think this game did them damn well. Those city scape scenes and flying over different lands... oh man. When you first come to Singapore.. my mouth was hanging open. Gorgeous. The music was great as well. I sort of felt like it reminded me of the more ambient music to a Bioshock or Fallout in that it really sort of sat behind everything, worming its way into your thoughts. Sometimes it lulled me deep, taking me into the 
Beautiful Cityscapes
story is a surreal way. In short; fantastic. I'll be getting the OST as soon as I can. I'd like to buy it, but if I can't find it, I'll download it from somewhere. It's so good and so well composed. Game mechanics and control. This is a two sided issue for me. First of all, why, oh, why do companies change the layout of well know controller configurations? It's annoying and aggravating and I hate it. Moving things like iron sights, sprint, and reload (to name a few) to buttons different than a slew of our established games is not innovative or challenging; IT'S ANNOYING. That being said, after the initial aggravation of a new controller lay out, I got into it pretty well. The interface is great, the weapons switching is smooth, hacking is awesome. I didn't run into any troubles dishing out my Praxis points how I desired and still having to deal with boss fights and hacking. In fact I ended up just putting points wherever because I had already got what I wanted. I didn't even put points in Typhoon until near the end because it just wasn't useful to my play style. I played it on normal difficulty by the way, but I want to play it on Tell Me A Story (Easy) because I have a feel I missed a lot of stuff because I was too involved in staying alive. I got 52% of the trophies on my first run, did a nice bunch of side quests (though I don't think I got them all and/or found their secret trophies). That being said, I still got a load of 
Take-downs are a thing of beauty
story from the game. I mean geez it's involved. Little things there and there which give you insight into the characters or just the life of people around you or in buildings. I read all the e-mails I could, all the e-books, all the newspapers. Talked to everyone I saw. I even found two quests by randomly talking to people. That's when it feels awesome... my manic OCD's granting me quests and game play. It is sweet caramel in my mind. Even now I've this desire to play it again. I did start my next cycle and am going to try to not kill anyone this round. It's already been very tough, to be honest. Mission one is down though; everyone lives. Saved the hostages, saved dudes wife, knocked out Sanders for the police. I'm an hero. During my first cycle I was forced to make some choices which were gnawing at me through the rest of the play. This time we'll see how the other choices colour my play. 


SPOILERS: 
Here are some of the choices I made during my first cycle. I didn't get the new chip because I remembered Elizabeth from the first Deus Ex (a game I didn't like, to be honest, but recall the information from anyway) and anything she is promoting as a 'good thing' is obviously evil. Not only that, but it's so obvious that it's going to fuck up your Christmas if you do get it. I saved Malik, but this was more that I thought it was actually what you're supposed to do. I didn't 
Exceptional FPS combat
realise, until after I had beat the game and was checking forums, that you can actually hurry into the building and Malik dies. Whereas I'm curious how this colours other parts of the game, I'm not too happy about leaving her to die, so I'll save her again. I do like her. Talked Taggart's aid out of killing himself for whatever bizarre reason I was thinking of at the time (was surprised by surprise trophy of surprise for saving him) though I did reload and see what happened if he died. Nothing interesting, so I re-reloaded back to saving him save and continued on. I didn't talk to Taggart in the base at the end as I decided I wanted him to die; unfortunately this meant I couldn't see his ending so I guess I will see it this time. I did reload my before ending save to see all the others, though I went with Sarif's ending first as I do believe in his cause (in RL too actually). 
SPOILERS END.

Hmm, can't think of other critical plot points that I did, but I've been awake a while and my mind is a smoking ruin. I recommend this game wholly. It is an FPS RPG in the truest sense of the term. It flawlessly combines the FPG mode of play with the RPG interaction and story. I wasn't going to get the game at first, because I didn't like 1 or 2, but after I read some other friends' comments on G+, I decided to give it a try. I'm so god-damn happy I did because it's incredible. Totally get this game.
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29 March, 2011

Dragon Age 2

Well, Raptr says 82 hours and Steam says 22 hours... I think Steam needs to get it's internal clock sorted out! What am I talking about? Dragon Age II of course (the PC version). With 80+ hours in, I think it's time for me to give a review about the sequel to a game I love very much. I never did a Dragon Age: Origins review and I think it was because I loved the game so much (200+ hours) that I felt reviewing it would be doing some kind of injustice. I have felt the same about the Assassin's Creed games, as well as Star Ocean. However, the time has come to lay aside those silly thoughts and try to share my love of games a bit more. And so, here is a review of Dragon Age II. As I said, I have sunk over 80 hours into the game and I can honestly say that I'm still enjoying it. So much in fact, that I have done two other play-throughs in Dragon Age: Origins so I can import those saves into Dragon Age II and see the changes which take place because of them. I'll get into that aspect of the game near the end though. Where to start now? There's so much to say. After the amusing commentary by the dwarf and Orlesian at the beginning you are thrown into the game escaping from Lothering... a place you also visited in Dragon Age: Origins. It was nice to be playing someone who escaped the Blight, to be honest. It gave me a little more of a connection to what was going on. Plus, the mini tutorial was good to experience for the changes they made. I have to say, the best change was the Target and Attack nearest Target button (I bound mine to Q). This made combat A LOT better.. it also helps for looting as well! Something I hate in any game.

There have been loads of negative reviews about this game, some of which I agree, most of which I don't... even more where I think humanity has finally gone batshit crazy. I imported my save from my Dragon Age: Origins mage first off, even though I spent the least time on her, but because I knew the character I would play was related to the mage origin from the first game (Amell being the surname). It gave a little nod to it at a few areas, but nothing too
interesting. I'm going to talk about some more basic things first, namely your equipment and inventory. I absolutely LOVE what they did! I can't tell you how annoying it was in Dragon Age: Origins to rifle through all my shit trying to find other shit to sell. And now we have an area where things automatically go into as a junk tab? Holy thank you Bioware! In Dragon Age: Origins it was painful trying to sift through it all, so I'm well grateful that they streamlined it like they did. The weapons, armour, and jewellery sections are just mint. Another thing they did was for all your companions, you don't give them new armour, excluding jewellery and a weapon. This is because you find things from quests or vendors which are used to upgrade their current armours. There are a total of four upgrade slots for each character which provides better stats and rune-slots. This is so much better than having to find new shit for them to wear. Determining which weapon and accessories would be best for them was pretty easy, depending on how you've put their talent points. Yes, my friends, this is an improvement which I was ecstatic about. I mentioned talents just there and I'm a lot happier with how they've made them. Each companion has their own tree which is specific to them. Depending on if you're their Friend or Rival, they'll give you an extra bonus, but that isn't really very significant overall. Some of the companion talents are really quite awesome. Your characters specializations, as well, are pretty straight forward and easy to understand. I found myself liking the mage a lot more in Dragon Age II than in Dragon Age: Origins because of how much better it was using the talents in combat. And of course, now combat. Not always the happiest of topics for me. It was much, much better than Dragon Age: Origins, this I have to say. I've a lot more love for how they tweaked it in Dragon Age II. The tactics were easier to get through as well and setting up strategy just felt more natural. In Dragon Age: Origins the combat was clunky, but for the time it was good and they let you pull the camera overhead for a more RTS feel to it, which did help a lot. Whereas they removed that feature in Dragon Age II, I'm glad they made the decision to make it more immersible and easier to use (RE the Q targeting I mentioned earlier). Now, encounters don't really differ from each other in a huge way (I can think of only three or four where I had to do something different than normal to beat it), but to be honest, this is how I feel in most games. Combat isn't the number one thing for me in games though; it's just a necessity to get to more storyline and RPG.

Next I want to touch upon the story and companions. Dragon Age: Origins has my life for 200+ hours and I'll be the first to admit how incredible the story and character development was in that. Did Dragon Age II let me down? Hell no! Now, I can't say for the DLC because I haven't got that yet (though plan to in a few weeks), but the other characters I felt were quite fleshed out and I felt like I understood them quite a bit. I've done both sides of their stories (you can be Friend/Rival, but also there are different paths to take which can cause you to loose companions for good depending on those actions) and I feel that some of them were even better than Dragon Age: Origins's companion stories. Especially Wynne, Leliana (without her DLC), and Sten... they didn't really make me feel like I had a part in their lives, but in Dragon Age II I felt like I personally had a part in all my companions lives... especially Fenris and Merill. This is also partially because the entire thing is fully voiced, so my voice is being heard talking to my friends/rivals in certain tonalities (based upon how I talk previously the most IE sarcastic or kind or angry), while they respond to me in different tones depending on my relationship with them. Also, the dialogue in this game... oh man. I can't even begin to say how awesome it is. There were times I just couldn't stop laughing at some of the amusing comments and also gasping at some of the really atrocious things people get up to. Another topic people are up in huffs about is the bisexual characters thing.. yea I agree that it was a bit lame how they did that. Anyone can get with anyone which was a bit what...? Even in the Dragon Age: Origins there were characters (Morrigan/Alistair) who were gender locked, but in Dragon Age II that's not the case. It would have been awesome to have a straight, gay, or lesbian only case as well as one or two bisexual characters. That was a mistake on their part, but maybe they were constrained by money and time. Isabela as a lesbian only would have rocked! For the story, it was so great. I loved being 'limited' to Kirkwall and the surrounding area. It made me feel like I lived there; like it was my home. I didn't have to go to a million different places to do all these quests for 100 different people and races and places. I was a person who lived in the city and did things for my city. It felt more tight knit and secure. That the 'final' story wasn't clear during the acts was really brilliant! Each Act had it's own story and seeing how they eventually came together was genius. First off, trying to raise the money to go to the Deep Roads was great and as the Act continued and lead into others, I found myself questioning the decisions I'd made and seeing another story which I thought was bigger. Then another Act passed and the same happened again. I loved how they kept it close at hand. Whether it was money or whatever on their part, I think it was done in a fantastic way.

I was glad not knowing the overarching story though. Each Act being it's own story, as I said, was great! It was normal! Like a person's life... you were going through the years, doing things that didn't seem to connected, but then suddenly, when it all explodes at the end, you see how your actions through the years affected everything. Superbly done and I
thought it made perfect sense. Graphics and music! Wow. There were times when I just stood on a cliff or overlooked a gorge in total awe. Everything was beautiful... even the hideous things like dwarfs and dark-spawn were a joy to look at. The animations were so clean and together with crisp music and sound effects, I was pulled into the game in a very entire way. I don't know that there is a load to say about either the graphics and the music which could elaborate more... it was impressive and I enjoyed them both a lot. Overall, I would recommend this game. It was worth the money and worth the time. I am still doing some plays of it and enjoying every minute inside the world. Seeing other characters I knew from Dragon Age: Origins come back for cameos was wonderful. Living in Kirkwall was trying at times, but rewarding. After I beat the game the first time, I delved into some great mods to alter my appearance (mostly just eyes and hair) and change the textures on some of the armours, but other than that I didn't feel the need to extensively mod the game as I had so much fun doing in Dragon Age: Origins. Maybe I will further down the line though.

I'll say one last thing. If you've played Dragon Age: Origins, you can import a save file into the Dragon Age II game which will change the way some things play out. For example... Did you put Alistair on the throne or Anora? Or did you exile Alistair? Did you save Conner or kill him? Harrowmont or Bhelen? And not just from the first, you can import your DLC saves as well. You never know what decisions will affect your Dragon Age II game or how they will affect it. It's really great to see all the little changes or hear something mentioned. I recommend trying many different combinations!


08 February, 2011

30,000!

Though it's not Friday, I don't care, this is what I've been playing... FINAL FANTASY 13 FOR FUCKS SAKE. What the hell. I know. Despite the scathing review I game this game a while back ( this nonsense ) I came back to it (almost a full year later) because my younger sister decided to play it over here for a bit. I watched the Optima shifting, the fights, the music, the graphics. The annoying as hell footsteps... and I became a little nostalgic for the grind. Yes the grind. The devious devil of disaster that is the Post Game of FF13. After a year though, it wasn't too terrible coming back.
A few battles here and there and I slid back into it. A little quick research on where I was going with my weapons and some good Optimas to set up and I was back in the game. Literally. I went from 62 hours to almost 100 in like a weekend. So what have I got to show for it? I have now finished every mission there is to finish and have five starred about 85% of them I think, but I don't know that I will five star them ALL... that achievement might be a bridge too far. Besides that one, the only other achievements I am missing are hold every item/weapon/accessory, kill a long gui whatever, and fully develop every character (which I'm close to).
After the pain of going through this game once already and now having to watch my sister go through it (though I don't really mind that), I can safely say that once I have finished these achievements, I will not play this game again. My nostalgia has begun to fester into a seething resentment for the lack of any kind of replayablity in this disaster of a game.
The big deal of this post however is that with FF13's rage inducing grindfest, I have toppled over the 30,000 gamerscore mark and at this time sit at 30,209 gamerscore. It was a nice time when it happened... I just sort of scooted from 29k to 30k and hardly noticed it until I checked how many achievements I had left to get. It's nice to have an even starting number again, though it will be over soon. Back to the grind.

29 January, 2011

This Week in Gaming: 23 Jan - 29 Jan 1011

The week hasn't been the best for gaming as I've been on the doorstep of death for most of it. Story of my life, hm? I have had a good chunk of time playing, but not a wholly diverse amount of games in general.

00. Star Ocean: The Last Hope International

01. Ghost Trick: Phantom Detective
02. Persona 3 FES
03. Shin Megami Tensei III: Lucifer's Call
04. World of Warcraft
05. Dissidia: Final Fantasy

14 January, 2011

This Week in Gaming: 7 Jan - 14 Jan 1011

I decided to start this weekly thing up again as I'm not wholly addicted to only one, single game anymore. This week has been pretty hectic for gaming and I've been pretty ADD with my games. This won't be too comprehensive this time as I just want to get back into it for now. I'll start doing mini weekly write ups next week or after. It's probably no surprise what my top game is either.


00. World of Warcraft
01. Final Fantasy: The 4 Heroes of Light
02. Resident Evil: The Darkside Chronicles
03. Monster Hunter Tri
04. The Legend of Zelda: Twilight Princess
05. Kingdom Hearts: 358/2
06. Amnesia
07. Dissidia
08. Persona 3 FES
09. Metroid: The Other M
10. Machinarium

06 January, 2011

Best of 2010

This will be short and sweet, but I suppose I will make this post as soooo many people are asking me these things. My favourite games of 2010... I guess it had to happen. There were loads of games this year; it was an awesome year for video games. There were also a load of great games, but here I will put only my favourites. Note too that I don't play every game as I am not made of money so I will post only the ones I have played extensively and/or beat.

Wii:
Sin and Punishment 2
Monster Hunter Tri
Tatsunoko vs. Capcom: Ultimate All-Stars

360:
Call of Duty: Black Ops
Dante's Inferno
Assassin's Creed Brootherhood
Resonance of Fate
Castlevania: Lords of Shadow
Fallout: New Vegas

PS3:
Boshock 2
Darksiders
God of War III
Star Ocean: The Last Hope International

PSP:
Kingdom Hearts Birth by Sleep
Metal Gear Solid: Peace Walker

DS:
Final Fantasy: The 4 Heroes of Light
Ace Attorney Investigations: Miles Edgeworth
Pokemon Heart Gold/Silver
Shin Megami Tensei: Strange Journey
Dragon Quest IX: Protectors of the Starry Sky

I'm already tired of this! Message ends.

14 November, 2010

Bioshock

I found my first review I ever wrote for a 360 game today :) It was for Bioshock! I thought I would relay it here for your perusal! It's quite unnecessarily long, I do think, but it's interesting to see how I used to write, compared to how I write now.

===
Nov 23, 2008

Bioshock spent a while in the making and I followed it from when I first heard it was in development. When it was released for Steam I grabbed it up. Playing it on the PC was great, and I must say that the graphics and game play blew me away. Of course I went into it thinking, " hey I know it's a creepy game, but I've played my share in my day and I can handle it." And so, I played it in the dark without a light on... and it freaked me the hell out. Most of what I could say for the PC version though, was eclipsed when I got it for the 360, and that's what I'll talk about here. I must say for all it's glory on the PC, the 360 version is much better. Maybe it was just me, but I noticed better graphic quality, sound quality, and game play over all. There is also a version for the PS3, but as I never played it, I don't feel I can review the qualities and flaws of that version here. Crashing into the water, at the beginning of the game, looked more realistic and gripping when the water hits your screen. Because water plays such a massive role in Bioshock, it had to be the best feature of the game, and it really excelled. Everywhere you find water it really feels like it's trying to invade the city and trying to submerge you. As you move through Rapture there is a constant aquatic presence and moving through it is beautiful. The splash effects are luminous and even when you run through a small puddle, you see it splash and ripple in other puddles and the ground. Plasmids are especially beautiful as well.

For instance there is a plasmid called Winter Blast which creates ice and cold, and freezes your enemy. When you have Winter Blast readied as your active plasmid, your hand becomes chilled and spikes of ice and frost surround your hand, coating it in ice. All very nice, right? Well the graphics are such that as the ice spikes emerge from your hand constantly, you can see little droplets and rings of blood on your hand every time this happens. It brings another quality to the play in that you can see this is probably a painful plasmid to have, it's continuously tearing through your skin,
causing damage. A price you pay for plasmids. Fire also plays an important role in Bioshock. Rapture is a city in ruin; a revolutionary society gone awry through war and torment, drugs and conflict. The city is in fire and destroyed from the inside out; the ocean is claiming it back, and destruction reigns. Fires can be seen everywhere, including through your scorched and bloody hand by using Incinerate ( a fire based direct damage and damage over time plasmid ). Through-out the city there are destroyed clusters of fires and ruin. The way the fire moves is incredibly beautiful. When you get close, heat is obvious and you see a wavering of space. Damage done to you through fire looks realistic and when you cause damage to the Splicers, it's a fantastic effect. The Splicers in general are done very nicely as well. Their costumes and attacks are surprising and creepy; all with a surreal context to them. Wandering through Rapture you see many kinds of Splicers along with Big Daddies and Little Sisters.

Big Daddies come in four types with two models which are quite beautiful in a surreal sort of way. Rosie's have several lights on their face and Bouncer's have a porthole. The best thing concerning them graphically is their aggression monitor. When a Big Daddy is passive it's face ports will be green, if it's suspicious of you or your motives, it will change to yellow, and when it will attack you, it's red. This is a useful way to determine threat, and doesn't ruin the immersion of the game. Little Sisters are only present with a Big Daddy for the most part. Their unhealthy greenish pallor and glowing yellow eyes are as unsettling as they are lovely to witness. The way they stab at angel's with their ADAM syringes is creepy to say the least. Over all the graphics are the best I've seen in a game, and I've played a lot of games
in my time. Everything meshes together in a unique way and fits the way the world of Bioshock works. The next big aspect is the music and sound of this game. I was highly impressed when the first song played as I entered the lighthouse. The game is filled with both instrumental pieces by Garry Schyman and old 1950's music. But here is the beauty of the 1950's music they play... it sounds like actual 1950's music. OK, let me step back for a moment. Usually when you hear music these days by artists such as the Andrew Sisters, Bing Crosby or Perry Como they are re-mastered tracks. They are digitally improved versions of the songs, which I personally hate. It makes then sound wrong, disturbed, and I feel somewhat betrayed. In Bioshock, none of this re-mastered crap happens to the music. You hear the sounds of the vinyl discs or tape recordings. It SOUNDS like it would if you heard it in the 1950's. A little distorted and tinny because the setting of the game is actually in the 1950's. They wouldn't have access to the technology to make the music better, and in that, it makes the game. Hearing the music as people in that time would have heard it, makes me forget a little that it's 2008 and we're in a time of CD's and DVD's and re-mastering. I love this so much. The music quality makes the game that little bit more disturbing.

There is a part in the game where you come across a jukebox and when you hit it, you hear How Much Is That Doggie In The Window? by Pattie Page start to play. As this is playing and you move around the room, you find a switch to open a secret room that you enter and open a safe and upgrade your weapon, but as this music is still playing, you turn around from upgrading your weapon and this plaster encased Splicer is standing there in this ballerina position briefly then starts wailing on you with a pair of scythes. This surreal moment, when I first encountered it, left me momentarily stunned and confused. I'm sure this was the effect the creators had in mind... the light hearted music which plays around the game sort of lulls you into this awkward sense of comfort while the ravaged reality of this broken city sticks a claw hammer in your skull. Conflicting emotions and responses are a common part of it. The instrumental music by Garry Schyman sets in slowly in some parts, you aren't really aware that its there, but then you become aware of it and a chill sweeps down your back. It's beautiful and haunting in composition and equals the world
around it, really setting the scene. Sound effects are very well done in the game and the sound you get from hitting different objects or enemies really shows. When you hit a Splicer, you hear a gooey flesh type hit and it makes a big difference from when you smack a shaft of wood or a door. The twirling sound of a grenade heading your way or a Splicer talking to them self in the next room are very noticeable and sometimes where they're coming from is not immediately discernible, which makes the already creepy atmosphere all the more unsettling. Your plasmids also have their own unique sounds to them, and using them is a great experience. As you walk, you hear footsteps, and you can hear the footsteps of your enemies as well. Depending on which enemy is around, their footsteps sound different. It's a great set up and was very enjoyable.

Controls on the 360 work out very well in Bioshock. I think the controller was utilized very well and everything is easily accessible. Of course switching between weapons and plasmids is easier on the PC if you believe binding each to a key is easier, which for some it will be. After I first got my few weapons and plasmids on the 360, switching between them was hardly a noticeable action. I knew where everything was, and in the blink of an eye I could navigate to my desired plasmid or weapon. It didn't become a problem at all for me. Interacting with the environment was, in a few places, touchy for a small part, but mostly due to the fact that in some places it was too dark to see where I was going and so I chose the wrong actions and move incorrectly the first time through. Turning the contrast up in this game is highly recommended. Getting around and what to look for became second nature very quickly, it really felt like I was having
to adapt to survive, which I was highly pleased with. Immersion in a game is a big must for me. You get a choice in the game to be a good person or a bad person, and the choices you make have, all in all, a very little effect on the overall game play. I would have hoped for more of a game impact with the choices you make, but for the most part, all these choices affect is the very short ending sequence. You end up being able to access more Gene Tonics and Plasmids if you're and evil child eating psychopath than if you're a cuddly Father Christmas teddy bear man. And yes, the difference is really that extreme. There is no in-between here. You either end up consuming the lands of all their milk and honey, and unleashing atomic war on the world, or you become Mother Teresa and create life for these children by giving them all the things they missed by being genetically manipulated in an under ocean laboratory. For the 360, one has to mention the achievements you can acquire through-out Bioshock. There are quite a few and you will need at least two play-through's to get them. The first play-through can be done on Easy and I HIGHLY recommend you go through it first on easy to do this. I would also recommend not harvesting the Little Sister's on your first time through because in all honesty, easy is very easy. The way I would rate the difficulties is in this manner: Easy - You beating up someone in the school yard. Normal - You getting beat up in the school yard. Hard - You have 10 seconds to escape Chernobyl before the reactor blows.

Yes, this is an extreme jump between Normal and Hard and it's a very, very accurate jump. Hard mode eviscerates your friends who just happen to be watching you play. There are two achievements for the 360 which must be done in hard mode, and I have not completed them yet, but am slowly making my way through Hard mode to get them. One involves turning off all the Vita Chambers in the game so you cannot be instantly revived at one if you are to die. Vita Chambers are pretty much useless throughout the game if I'm honest. In easy and normal mode, I left them on... why not? But I didn't die at all in either difficulty setting, so their effectiveness was rather lost. In hard mode however, that's where they would be most useful and yet, the achievement decides you cut your eyes out at every turn. I hear there is another difficulty for the PS3 which is beyond hard, but the sheer terror this thought inflicts upon me has yet
to be formed into human words. Leading to the other Hard mode achievement: Brass Balls. Beating the game on hard mode. Some tips I learned for hard mode? Hack everything you can, every camera you see, every turret, every security bot.. they WILL come in handy have no doubt. Enrage, Target Dummy, and Security Bullseye are your dear friends. You will not survive long without them. Always hack first aid units, they will poison a Splicer if they try to use the and you've hacked it. Telekinesis is a great tool for Nitro splicers and Rosie's. Choose your ammo wisely... if you fight Splicers or such use those anti personal rounds and for armoured enemies make sure you have armour piercing rounds. Electro bucks are always nice too. Your grenade launcher has some nice bombs in it, figure out when best to use them... don't underestimate proximity mines. SAVE OFTEN. Because you can't use Vita Chambers in Hard mode, if you want the achievement, you will rely on saves you make to return you when you die... and you WILL die. I saved after each Splicer battle, after finding first aid kits, after hacking. It may seem an inconvenience, but it is vital to your game, and after a bit, it doesn't take long to quickly save at all. The vital and imminent death in Hard mode really changes the game. Even if you've played it 20 times on easy or normal, the threat of death takes on a whole new meaning. Corridors are darker, enemies seem tougher ( and of course they are tougher... a lot tougher ).

I could go on for hours about this game, but I'll stop here for now. Overall, Bioshock is great. Besides what I've mentioned, I honestly can't think of any other flaws the game has. It is a near perfect game with incredible replay. As an FPS game, many people are turned off by it, saying it's not for them, and it's true, it might not be. But it's not your average FPS game. A few of my own friends who do not enjoy an FPS game have played it and felt they enjoyed it quite a lot. With game play, graphics, and sound as I have stated, it really has a unique way of pulling you in and holding you. I recommend this game with all my heart for the 360, and if you don't have a 360, have a go at the PC version. It's great as well.


05 November, 2010

Fallout: New Vegas

Coming back to the world of Fallout was an incredible experience. Being an avid fan of Fallout 3 & all the associated DLC, I was ecstatic when I heard about Fallout: New Vegas. With hundreds of hours & all of the many achievements for Fallout 3 under my belt, I felt confidant that I could experience Fallout: New Vegas with a full story of the Wastelands. A lot of people have been saying, in a most complaining form, that New Vegas is too much like 3 was. Too much the same & more like an expansion than a new game. Have you guys even played the game yet? Yea, it's very much the same in graphics & play, but the story is different, it's set several years past Fallout 3's story, & has so many new quests & areas to explore. Not to mention it's on the other side of the continent. It's definitely not expansion material. It deserved being it's own game & I think it works very well like that. In that it's so much like Fallout 3... I don't see a problem with this? My obsessive love for Fallout 3 has already been touched upon; another game in that vein cannot fail. That being said, there were some little things about the game which punched me in the stomach, but, thankfully, nowhere near as many as some people have reported. The game would freeze up a little, but I didn't experience this until I was something like 25 hours into the game? And one time I fell into a tree & couldn't get out, so I had to keep reloading & jumping as the game reloaded to get out of the tree... it worked eventually. OK then, I spent about 48 hours on my first play-through. This isn't being the actual main storyline is 48 hours long. I think a friend of mine finished it in 20-something hours, but he concentrated mainly on the primary storyline. For my first play-through I did everything I could the first time through. And though hundreds of quests, almost all the companions, over 100 locations discovered... I didn't even get through 75% of the content. So there's more out there. I have a rule that I never check achievements or guides the first time through a game unless I have been stuck on one particular thing for over three hours. I do this to preserve natural game-play for me. Surprises, exploration, game-play.

My first play-through was a Normal mode game, not using Hardcore as I wanted to get to know the game before I went through it in a more realistic way. The graphics in FO NV were very much the same as FO3... not bad at all, but not the best in the world. Regardless of that, they are very enjoyable. I love seeing all the weapons, armour, & terrains. They are, perhaps, better than I have said, even, due to that we are used to graphics making everything gorgeous & lovely, but the world of Fallout is not a gorgeous or lovely place. It's a murky, desolate, ruined world & the graphics do a very good job of portraying that. Things look genuinely grimy & grim. I would have liked better character creation, though. Sound & voice acting was wow.The world of Fallout has given us so many great Voice Acting that it demands it. There were some quite big names grappled for this game. Personal favourites like Liam O'Brien, Michael Dorn, Yuri Lowenthal, Fred Tatasciore, Wil Wheaton, Sam Riegel & Ron Perlman as well as more flashy favourites like Matthew Perry, Wayne Newton, Kris Kristofferson, Felicia Day, Jason Spisak, & James Marsden. The whole cast list can be found HERE. It was epic to say the least! The radio music is always great; I love those old 20-60's old time music so it's fantastic to hear those getting 'play' again. Aside from that, the actual ambient musics, which are hearable when the radio isn't on, are so nice. I had the radio off about half the time, just to hear the ambient music in different areas.

Combat is the same as FO3. You are in first person, unless for some god-awful reason you switch to 3rd, & you have melee or range weapons which you hack away at your enemies with. VATS is back & wonderful as ever, but it seems to act a little quicker this time. I found myself going in & out of VATS better & choosing which portion of my enemy to shoot off first was a little smoother. You can have two companions at any one time who help you out with some combat... on hardcore mode, though, if that companion dies, you're fucked as there is no way to bring them back. However, in a normal style game, your companions will just get up when all other enemies are eradicated. I ended up favouring Rex & Cass... How I got Cass is a funny tale actually, but that's another story, full of spoilers. I found that either fist weapons as melee or a Anti-Material gun were my favourites. Melee is so devastating! Just run at your enemies & bam, one or two shots to the kidneys. Woo.

I had such a great time playing FO NV & I am going to play it again as well. Not just for Hardcore mode, but I want to finish all things possible in the game, as I did with FO3. I finished my first play with 24/50 achievements knocked out. When looking through all the achievements, it's a nice bit, almost half. Most of the achievements are for doing 10k damage with certain weapons or finishing specific quest lines, so I will have a good time kicking those around in another play-through When I finished & checked out what the actual achievements were, I was a little surprised at them as they weren't so diverse as in FO3, but it's fine.

These achievements aren't BAD, but they could have been better I think. It's a great game & to be honest, even if you didn't play FO3 for some reason, give it a go! Buy it even, there's so much to do & so much time to put into it. I wholly recommend this game for those who enjoy FPS & RPG's as it combines a little of both. I do have a few friends who dislike FPS games who didn't get into it, & that's fine. I guess it does cater to a specific audience, but I do think those people will enjoy it a lot.

02 September, 2010

MagnaCarta II

And so comes the time for yet another review and another RPG at that, but this time it is no WRPG or JRPG... no ladies and gentlemen, this time it is a KRPG. From South Korean developer Softmax, together with Japanese publisher Banpresto, comes MagnaCarta II, only for the 360, in all its glory. I first played this game several months ago as a rental from Boomerang and after a few days I purchased it from said rental association. Unfortunately, it was then that it met with a sorrowful destruction at the arse of my younger sister. So, recently I decided to buy it again and I am very glad that I did. It is still as great as it was then. As with most Korean games, the art is what first attracted me to it; I absolutely love Korean game design and art! Like many games I play, need to set aside, then come back to, I started a new game. Having to multiple difficulty setting (It seems to be stuck somewhere between Easy and Normal) I ploughed in right away before remembering the one issue I have with this game. As much as I love Liam O'Brien and The Black Ranger, the voice acting in this game is deplorable. So grievous that I found myself turning off the volume on the monologue scenes and just reading the subtitles. If ever there was a time when the choice between English or Korean/Japanese voices was need... this is it! I beat the game at just under 40 hours with most of the achievements, although I didn't really actively seek them out, except for a rough knowledge of when/where to get the quests so I didn't miss any.

Also, I knew before hand to not sell a fucking thing for the weapons achievement, although the downloadable ones are so much better, you will never use another weapon (but you need to have them all in inventory). I found the end of the game to be satisfying and the storyline was really great albeit almost identical to the story of The Last Remnant, with names and places altered of course. Even though it was like reading a carbon copy of The Last Remnant, it was enjoyable and the characters are well cool. Crocell turned out to be my favourite, but that's really no surprise considering he is a fireball flinging pyromancer/maniac. The graphics for the game were good for when the game was released, I'm sure, and I suppose they are terrible now, but they are a little dated around the edges. It's very pretty to look at on my television and more so the graphics during FMV's and especially in battle. Each character has a few really special abilities which I just took to calling Mystic Artes, shamelessly ripping off Bamco's Tales games... Which is FINE because I'm pretty sure Bamco were the Publisher's for the NA version of the game (Atari EU and Banpresto in JP). Well when they do their Mystic Artes, wow, that's probably the best graphics in the entire game. I was really impressed by those. Scenery is very beautiful as well, especially in the distance. It seemed like the further away something was, the prettier it was, even in cities.

Combat is active and places you on a map much like Star Ocean and Infinite Undiscovery. You don't get a screen guiding you into battle and you can choose to dodge battles if you want. You pull the Left Trigger to enter a combat mode where you start using abilities and such and pull it again to enter Movement Mode where you run at normal pace and can't use spells/weapons. It sounds cumbersome, but it works really well and after about 20 minutes you don't really even notice the switching any-more. You place point into different trees to increase your ability with your chosen weapon (for Crocell it's either Fireballs or FireFists... I choose Fireballs of course) and so get new abilities which you can quickly switch through using your other buttons. It's very smooth and flows nicely with combat. No guns in this one though! The closest is a bow, but I really, really hated using her. You can have three people in your party at one time, with others in reserve. The reserve team gains %70 EXP I believe, but you can increase that with EXP items if you really want to. By pressing the Y button on the field you can change party leaders (who you control) and set the AI to act accordingly to your actions. Y also allows you to use items in battle.

Levelling isn't too terrible in the game; I never found myself too low a level for any fight I was in nor did I find myself wondering even what level I was. It only became a moderate annoyance after I had beat the game and didn't want to grind another 30 levels to fill the rest of my trees (quicker just to restart the game or actually go to 360a and pay attention to their skill tree guide). Levelling is also how you accumulate skill points (you can get weapon enhancements to increase that as well as belts or ring accessories) so every so often I'd just go into their skill trees and throw around some points and have done with it. Nothing has level requirements that I could find. Finally the music! It was very nice, but not the best over all. I did like some of it, but found myself turning on other music, like most games I play. I didn't bother to download the soundtrack either. Like I said, it was nice, but nothing special... thankfully it didn't ruin the game either. The ambience was good, but as I said earlier, the voice acting was so ghastly with one exception... Steve Blum did the voice for the main antagonist and of course anything with him voice acting in it must be listened to, so I just turned up the volume whenever he started talking (for those who don't know, Steve Blum did the English voice for Vincent Valentine in all appearances). Also, he is the reason I didn't just turn off voices... don't want to miss it!

I don't think I've missed anything this time, but there's always the possibility for forgetfulness. I had 37/46 achievements when I finished, putting me at 950/1240 which isn't bad at all. The rest involve mastering additional trees and doing chain breaks (pretty easy when you get the hang of it, just very time consuming). I'd recommend the game for RPG fans, but not just at that... you have to really enjoy RPG's I think to enjoy this one. It's very much a K/JRPG style of game and the story is structured in a way that would make sense to only those used to RPG's. It would help if you're a fan of Infinite Undiscovery or Star Ocean as well as there are many elements which are similar to those games. I don't ever remember seeing very much promotion for this game, which is a shame because it's really spectacular. Give it a go, but it's an acquired taste.